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Verbobonc
Verbobonc
Verbobonc, Viscounty & Free Town of
by Jeff McKillop
Ruler: His Lordship, Viscount Wilfrick of Verbobonc
Capital: Verbobonc (pop. 12,500)
Population: 35,000
Demi-Humans: Gnomes (5,200), Sylvan Elves (1,500)
Humanoids: Few
Important Persons: Lord Mayor Tymak, Martiolus Legeum-Patriarch of Rao,
Cornelius Arx-High Priest of Trithereon, Shilgen Davers-Bishop of St.
Cuthbert, Prince Jimm, Velysin Claviger, Marakios Haxx
Resources: Copper, Gems (I-IV)
National Alignment: Neutral (Good)
Coinage: Zeeti (cp), Tapi (sp), Tear (ep).
Geography (also see map)
Verbobonc rests on a plain overlooking the Velverdyva River to the
north. This waterway is heavily traveled by traders bound for Dyvers and
the other merchant capitals of the Nyr Dyv. Within the Viscounty, watch
towers have been established along the river banks to discourage piracy.
Heavy patrols along the major roads, such as the Low Road leading to
Dyvers, discourages banditry and humanoid activity, but at a cost. The
Viscount charges a toll for travel on these highways to pay for their
maintenance and safety.
In the southern region of the Viscounty are the Kron Hills, which
form a natural border between Verbobonc and the lands of Queen Yolande,
Fey Majesty of Celene. The hills are rich in copper ore and mineral
wealth, and the wealthiest of Verbobonc's aristocracy sponsor mines in
these highlands. Humanoid activity here is very light, although some
small bands of verbeeg and hill giants dwell here. The gnomes manage to
keep the small groups of goblins in check. In addition the Kron Hills,
and more specifically the lightly wooded Greenway Valley, are home to the
majority of the region's gnomish population.
The grasslands and meadows, fed by clear river water and seasonal
rains, are rich and fruitful. Many farms are founded beyond the town
walls which enjoy the protection of Verbobonc. The foothills to the south
are better suited to grazing, and many raise sheep and some small amounts
of cattle. The lands to the west are lightly wooded, growing dense in the
small Relgwood, which lies on the border of Veluna and Verbobonc.
A small portion of the Gnarley Forest is also claimed by the
Viscounty. The northern fringe of the forest, which touches on the banks
of the Velverdyva River, is well traveled and patrolled. The druids and
rangers of the Gnarley maintain contact with Viscount Wilfrick, and his
Lordship also maintains a troop of foresters who monitor the woodlands
for poachers. There is some banditry and humanoid activity in the denser,
southern fringe, but this is mostly beyond the borders of the Viscounty.
Still, incidents are not unknown on the highways that follow the
Velverdyva. Many caravans follow these roads en route to Dyvers and
Greyhawk City, and the value of such cargo is always an interest.
History
Verbobonc began as a gnomish settlement along the banks of the
Velverdyva River. It originally espoused a fort of earth and wood which
was manned to protect the region from occasional forays by verbeeg from
the Kron Hills. The fort was named Verboek and is still a feature of the
town today. The community grew steadily as the climate was good and the
land was perfect for the agricultural needs of the gnomes.
The settlement saw its first boom during the hostile invasions of
the Suel. Elves and gnomes joined forces with a few Oeridians and Flannae
refugees to stem the invasion of the realm. Celene sent reinforcements to
help hold the battle lines. In the end, the Suel were routed, and the
first treaty was drawn: the Karym Delph, which established Verboek as a
protectorate of Celene in 4280 O.C. The few humans who had come to the
region and had assisted the demi-humans in their fight against the Suel
were welcomed.
At this point in the history of the Flanaess, the Kron Hills and
Gnarley Wood were much wilder than they are today, and eventually the
need for defense against humanoid incursions was a very real thing. Fort
Verboek was no longer adequate to provide defense to the growing
populace, and so in 4470 OC (8 CY), a larger keep was established. In the
initial planning stages, a gnome architect by the name of Snirthiglin,
produced the plans for a community that would surround the keep,
providing for a place of trade for a number of the communities springing
up along the Velverdyva, of which this would be the largest. In honor of
the old fort, the hamlet was named Verbobonc, which is a gnomish word
meaning simply, New Verboek.
In 145 CY the forces of the Overking of the Aerdy, having
established the Viceroyalty of Ferrond in 100 CY, annexed Verbobonc and
the surrounding lands. The elven kingdom of Celene, anxious to avoid
further embroilments with humankind, ignored their treaty with the gnome
enclave and maintained its isolationist policy. The Aerdy quickly
embarked on a program to expand the settlement, posting an entire legion
in the area as a check to the elves of Celene and the humanoids of the
Lortmils.
Verbobonc grew, over the next century, into a large city of over
15,000 inhabitants, largely due to the presence of the Aerdy legion
encamped there. The Aerdy proconsul ruled with little regard to the
gnomes, and attempts to expand direct rule over the Kron Hills met with
stiff resistance. Eventually, an uneasy truce was made which extended
Aerdy rule only about 15 leagues into the hills. Trade was renewed, but
relations between the humans and gnomes remained sour until the Aerdy
withdrawal.
This withdrawal was not long in coming. During the Age of Great
Sorrow the Aerdy legion was withdrawn, leaving Verbobonc in a state of
administrative and political turmoil. Into this vacuum stepped the
gnomes. Under the leadership of the legendary gnome adventurer Nigb
Cyrbos, the city government was reorganized. Gnome artisans, merchants,
and laborers flocked to the city responding to Nigbs calls for aid, and
within a year the situation was stabilized. In 240 CY Nigb formally
established the Republic of Verbobonc, encompassing most of the previous
Aerdy lands.
The new Republic established the joint rule of Verbobonc by the
citys gnome and human populations. All the citys inhabitants who opted
to remain were enfranchised, and a senatorial body was formed for the
governing of the city-state. Membership in the Senate was limited to the
merchant class, and it was this body which held plenipotentiary power.
However, every law which they passed had to be ratified by a majority
vote of the citizen assembly. Designed as a sort of check to the Senate,
this was almost never the case as most citizens, on account of their
economic ties or outright dependency on senatorial patrons, as well as
the fact that the vote was done in public, were careful to vote along
with their patrons.
When Furyondy declared its independence in 254, the Republic of
Verbobonc was largely ignored. As trade along the Velverdyva River began
to pick up, the citys prosperity began to increase anew, mainly due to
the mineral wealth flowing through the city from gnome mines in the Kron
Hills. This elicited growing envy among the nobles of Furyondy who were
anxious to acquire this wealth for themselves; however, repeated threats
by the gnomes to close the Kron Hills mines kept the Furyondian nobility
in check. This state of affairs may have continued indefinitely had it
not been for the expansion of Keoland in the mid-300s. This threat was
enough to push the Furyondian king into action. In 382 CY a Furyondian
force marched on the city which surrendered without a fight, putting to
an end the Republic of Verbobonc.
In 382 CY, the lands of Verbobonc were possessed by the Kingdom of
Furyondy. Those lands were made a Viscounty under the Lord Ramsi.
However, Ramsi found control of his subjects immediately difficult, not
counting on the stubborn independence of the regional gnomes. Nowhere
else in all the Flanaess do the gnomes display such a streak of
independence. In defiance of Viscount Ramsi, the gnomes established their
own monarchy, naming a gnomish prince, Ulesepsto. It began a small
conflict with the gnomish population that would last for nearly two
years. The elves wisely remained neutral throughout the conflict. In the
end, the gnomish prince was invited to have a permanent post on the
Viscount's advisory council, and gnomish citizens were given full voting
rights, despite the fact that the new laws stated that only landowners
could vote in town elections. This legislation would be changed in the
next few years as the majority of the gnomish population moved to the
Kron Hills. Many of these folk still held citizenship and continued to
vote for the gnomish candidate. Verbobonc would have to wait almost
thirty years for a non-gnomish mayor. Even today, in 585 CY, gnomes come
pouring into Verbobonc at election time.
The annexation proved to have been wise when, in 412 CY, a Keoish
army besieged the city. The successful defense of the city was due, in
large part, to the efforts of the Guardians, a knightly order devoted to
Trithereon. They were able to hold the city for 6 months, until the
armies of Furyondy and Veluna were able to retake Devarnish, cutting the
Keoish armys supply lines and forcing it to retreat. In recognition of
the Guardians help, a great temple to Trithereon was built in the city
square, and a new holiday declared, the Feast of Freedom.
Verbobonc was eventually granted its independence from Furyondy in
529 CY. This was a popular maneuver in Furyondian politics through the
early portion of the sixth century. The current Viscount, Lord Blackburn,
chose to maintain the title of Viscount, and the state remained a
monarchy. However, many aspects of the old republic were reinstituted,
most important of which was the reinfrancisement of the entire population.
There is not a soul in the Flanaess that does not know the story of
the Temple of Elemental Evil and the Battle of Emridy Meadows. It shall
not be dwelt on here except to say that the day was proclaimed a holiday
by the Viscount and is still celebrated with a night time festival.
Subsequent rumors about the temple and its cult continue to arise, and
perhaps the place has found more life in its destruction then it could
have found otherwise. Adventurers still come to Verbobonc with the season
as a stop before journeying on to the temple to witness it for
themselves. Few find anything of interest, satisfied to return with
stories about what they have seen. Despite this, in 578 CY, Viscount
Wilfrick, who had been a hero at the Battle of Emridy Meadows,
commissioned the construction of a castle in the nearby village of
Hommlet, which lies only a few short miles from the site of the ruined
temple.
The Viscounty is in a precarious situation, politically, as of 585
CY. Most of its leaders, including Viscount Wilfrick and the Lord Mayor
Tymak, are elderly. They rose to power in the embers of the Temple of
Elemental Evil and have held the Viscounty on a road of caution, cautious
to the point of stagnation many believe. But as of recent there has
arisen a call for change. As the war raged in the northern and southern
regions of the Flanaess, the leaders of Verbobonc saw fit to complete the
construction of a castle in the nearby village of Hommlet. As the town
was safely removed from the main battlefields, Viscount Wilfrick and his
aids felt this was the best course of action. It would be a show of force
without actually committing the townsfolk to a side. No one felt that was
necessary. Since the Battle of Emridy Meadows, it has been well known
throughout the Flanaess that Verbobonc stood as a bastion of good, or at
least welcomed such into its walls.
Truth be told, Viscount Wilfrick is only a fraction of his former
self. Once a hero of Emridy Meadows, he has become indecisive and
feebleminded in his age. He relies heavily on his aids, and his close
friend Tymak. He has not concealed his weakness easily, and word has
begun to spread. Wilfrick has three children, two of them sons, the first
of which, Jon, is expected to assume rule when Wilfrick passes.
Unfortunately, Jon has few of the qualities his father once possessed.
The township, and the people of the Viscounty, much prefer his middle
son, Horrus, who is meticulous and determined. Horrus however, has no
desire to rule, content to tend to his lands south of the town.
Of all his children, only his middle child, his daughter Elysia,
seems to have the desire and the heart to rule the Viscounty.
Unfortunately, the people do not seem ready to support a woman as
Viscountess. No matter, for Elysia is the major political figure behind
the scenes of her father's rule, and she has played an increasingly
aggressive role over the last year of the war. With her guidance,
Verbobonc could well return to its former state. However, her main
opposition seems to be Tymak, who thwarts her political maneuvering at
nearly every turn.
Because of Verbobonc's situation, it should be no surprise that
there are movements in both Veluna and Furyondy to annex the small state.
Spies of these nations observe Wilfrick closely. Some suspect that Lord
Mayor Tymak is himself a spy. What none realize is that it is Wilfricks
aged advisor Lerrick who is Verboboncs greatest threat. An agent of the
Scarlet Brotherhood, he has slowly emerged as Wilfricks confidant and
chief counselor.
There are a number of influential citizens, in Verbobonc, primarily
the aggressive and politically ambitious Marakios Haxx, one time Lord
Mayor. He long challenged Wilfricks policies and called on the townsfolk
of Verbobonc to take a more active role. In fact, during his one term as
Lord Mayor, he attempted to pass legislation which would prepare the way
for a restoration of the old republic. Although he was thwarted in this
attempt by Wilfrick and his vassals, Haxx yet attracted a large group of
followers with his speeches. As the war began to die down in 583, the
whole of this group rode to the battlefields of Furyondy to relieve
positions there.
With the signing of the Treaty of Greyhawk, Haxx' militia returned
to Verbobonc to a heroes welcome. Many felt inspired by the actions of
young Marakios, and he has become a favorite among the people. While
Marakios Haxx bears no challenge to Viscount Wilfrick's title, he does
challenge Tymak for the position of Lord Mayor. The political battle has
grown heated, and with the town election to be held in the next year
(586), things in Verbobonc are not likely to cool any time soon. Some
visitors have likened the competition between these political rivals to
that of the religious institutions of Greyhawk City.
Culture
Over the years, Verbobonc has come to display the best efforts of
man and gnome. The architecture of the town has distinct gnomish origins,
based on the designs of master architect Snirthiglin, who drafted the
first plans for Verbobonc. The language of the town also borrows much
from the regional gnomish dialects. The coinage is one example: Zeeti and
Tapi are gnomish words. The humans of the Viscounty are quick to
assimilate the local trends and ways. At the same time, the majority of
gnomes seem somewhat distrusting of the human rulers, and most have taken
into the Kron Hills, establishing new settlements there. There are many,
however, that choose to stay in Verbobonc. The townsfolk are kindly in
their manners. Unlike many of the merchant cities of the Nyr Dyv, the
citizens of Verbobonc look out of one another.
As the climate is fair in both summer and winter, the common folk
here dress in wool and leathers. The aristocracy enjoy flouting the
latest styles from Greyhawk City, Celene, and Veluna. The gnomes of the
town tend to follow more common trends, though they enjoy decorating
their clothing with jewelry. The sylvan elves, whose appearance stands
out amongst the human/gnomish population, follow the dressing trends of
Celene.
There is a dark shadow that looms over all the Viscounty. Over the
years the people of Verbobonc have been at the forefront of a continual
war against evil. The Temple of Elemental Evil - now presumed abandoned
after the Viscount's forces and other strong and good hearted people
rallied to destroy that fane place at the Battle of Emridy Meadows - is a
constant reminder to the folk hereabouts that they must continually guard
against the outsider. It is not that they are paranoid - but they are
cautious, a trait inherent in most of their leaders. They are a fearful
lot, given over to industry and true social and economical advancement.
Because of the high gnomish and elven population, Verbobonc has
always enjoyed high standards of scholarship and an appreciation of the
arts. While there is no university within the town walls, the Academy of
Farsight is a public academy founded by gnomish investors in 422 CY. As
the city grew, the Academy branched out, to a point where it now
resembles a university in size. The Academy teaches business related
skills such as accounting, book-keeping, reading, and writing. Because
its curriculum is thus limited, many of the Viscounty's aristocracy
prefer to send their children to the academies and boarding schools in
the larger cities, namely Dyvers and Devarnish. Many of the town's
temples offer training and education, but these have a religious twist.
The majority of the township enjoys education from these facilities.
The Silver Consortium is a major center of magical study, and is the
site of Verbobonc's extensive library of the occult and arcane. It is not
only a major center of education for the magical arts, or a library, but
it is the assumed name of Verbobonc's arcane guild. Its members are
apothecaries, alchemists, and other spellcasters. They play an active
role in Verbobonc and have begun to build a name for themselves in the
region. They are led by Juelihm, a conjurer of great skill. Under his
leadership, the Consortium has maintained a high profile in the Nyr Dyv
region. Rumor has it that Juelihm has been approached by members of the
Circle of Eight. The Silver Consortium bears significant ties to the
Society of Enlightened Mages, based in Veluna City, and is considered to
be a branch of that organization.
The arts are represented primarily by outdoor theaters, the
Harvester's Theater being the largest and best known. In the elven
districts, pavilions have been raised where poetry and music are
performed day and night. The folk of Verbobonc are an independent lot,
worshipping a variety of Gods. Of the citys many churches, those of
Trithereon, Rao and St. Cuthbert are the most prominent, and religion is
very much a part of life in the Viscounty. Festivals are common, and the
priests are everywhere to been seen. The souls of Verbobonc are examples
worthy of the respect of the Archclericy of Veluna. Other faiths of the
common Flanaess pantheons are evident within the town, and temples have
been dedicated to the elven and gnomish faiths as well.
Politics
In Verbobonc, while many look to the Viscount for direction, the
real power appears to be held by the Lord Mayor. While the Viscount holds
council and tends to the foreign aspects of politics, the Lord Mayor has
jurisdiction over nearly all matters within the town itself. Elections
for the honor of Lord Mayor are held every three years, and voting takes
place over a period of one week. The votes are tallied by aides of the
Viscount, who must also approve the victor. If the people's choice meets
with disapproval than victory goes to the incumbent. The current Lord
Mayor, Tymak, has a staunch supporter in Viscount Wilfrick. After the
unpopular policies of Jutas Arias, who promoted the Viscountys annexation
by Veluna, and the controversial policies of Marakios Haxx, it was
relatively easy for Tymak, with Wilfricks endorsement, to win election as
Lord Mayor.
The Viscount's own aims go far beyond the walls of Verbobonc. It is
among his duties to see to diplomatic relations within and beyond the
Viscounty. He is responsible for the adjudication of taxation upon the
populace (though it is the Mayor's duty to collect - technically, only
those who claim citizenship can be taxed) and budget it as necessary. He
is also responsible for command of the militia, and of all military
affairs. Viscount is a hereditary title and has been held by Wilfrick's
family line for nearly five generations, when it was granted by the
Kingdom of Furyondy in 413 CY. It can only be challenged by another of
that bloodline.
However, the Viscount is not the only royalty displayed in
Verbobonc. The gnomes have had royalty in Verbobonc for centuries, since
long before humans came to rule this region. While he has no real claim
to power in the town, the gnomish prince is always looked to by those
people. The Viscount can find the gnomes very difficult when their prince
lets his disapproval of an issue be known. It is for this reason that the
gnome prince is always invited to be among the Viscount's aides. During
the Elemental War, Wilfrick was forced into granting the gnomes new trade
concessions. This has led to a gradual return of gnome citizens to the
city and an increase in the political clout of Prince Jimm. These
factors have significantly increased racial distrust within the city and
many people point to the gnomes as the source of Verboboncs recent
economic decline.
The elves feel only a superficial loyalty to the Viscount, most only
following him if he bears the support of Celene. Generally, they remain
aloof from the Viscountys other races, stubbornly maintaining their
independence. Otherwise, the elves take their cues from the Queen of
Celence. Recently, there has been a marked increase in the Visountys
elven population, many being refugees from various wartorn areas such as
Bissel, and they are beginning to exert more influence upon daily affairs
within the Viscounty. Wilfrick has made certain to keep Queen Yolande on
good terms, both for the stability of the Viscounty and for economic
reasons as well.
Finally, there is the one power check to both the Lord Mayor and the
Viscount: a chamber of 13 judges are appointed by the citizens of
Verbobonc to meet this need. They are elected to life terms, a new
election being held when one judge either dies or steps down from his
position. The Chamber of Verbobonc is responsible for hearing legal
claims as well as reviewing policy by the leaders of the Viscounty and
town. They are also responsible for administering the election for Lord
Mayor every three years, as the people entrust them with impartiality.
Prior to the wars, Verbobonc seemed on the verge of becoming a true
political power. They were on favorable terms with Furyondy and Veluna,
and even enjoyed steady trade with Celene. Now, in the post-war Flanaess.
Verbobonc has been overlooked by the major powers of the region. Furyondy
courts Dyvers and Greyhawk City for aid and Veluna must concentrate on
the expansion-hungry Ket. Celene's neutrality has made it few friends
among the human populace, an attitude felt even in little Verbobonc.
Recently, it seems the only allies that the Viscounty has are those it
can buy. Dyvers and Greyhawk City still trade, and Viscount Wilfrick
knows he can count on Veluna to help defend against forays by the
Ketites, but political relations in Verbobonc have grown cold and lonely
as of late.
The exception to this is Celene. Despite its stated neutrality,
Celene recognizes the growing elven population of Verbobonc, and
continues open and welcomed trade. While there are occasional arguments
over mineral rights in the Kron Hills, Verbobonc seems to realize its
situation and gives Celene ample birth. These relations seem to have
raised the ire of other major nations who are jealous of this
relationship, leading to even cooler treatment of the Viscounty in
political circles.
Military
Since the wars, Viscount Wilfrick sees the need to perform an
overhaul and reorganization of the army. Despite its distance from the
battleground, he sees the struggle of Furyondy against the might of Iuz
and, with Ket lying in the west like a dormant lion, the people of
Verbobonc want desperately to be sufficient in their defense.
As such, the standing militia has been expanded to 300, twice its
original size. Further, the various lords and their vassals number
approximately 50 knights of various ability along with their personal
retainers, perhaps another couple hundred fighting men. In addition, the
provisional forces which can be called upon, numbering approximately
5000 light spearmen, are all required to dedicate three weeks to training
every six months. Besides these forces, the elves of Verbobonc have
forged their own militia. It is much smaller than the standing army,
numbering only 64, but these elves are all veterans of Celene, and are
probably worth twice their number in human troops. Finally, there are the
Guardians, holy warriors of Trithereon. Although their numbers are
constantly in flux, at any time they are a significant addition to the
citys defense. As Verbobonc is the site of the greatest temple to
Trithereon in all the Flanaess, this order, numbering over 5000 knights,
can be counted on to rally to the citys defense if the need should
arise. However, as they are scattered throughout the Flanaess, it could
take quite a while for them to assemble in the city. Also, against Mayor
Tymak's wishes, Wilfrick bestowed the duties of leading the militia, a
chore which normally falls to the Lord Mayor, upon the former mayor,
Velysin. He too fought alongside Wilfrick at the Battle of Emridy Meadows
and the Viscount recognizes him as a much more capable strategist than
Tymak. Finally, there is Haxxs Hardheads, as his volunteers have begun
to call themselves. Numbering almost 500 men, all veterans of the
Greyhawk Wars, they are a strong base of power for the young noble and a
constant source of worry for a troubled Wilfrick.
Religion
As an independent city, devoted to individuality and freedom,
Verbobonc is teeming with religious diversity. Most non-evil deities are
worshipped openly in the city, many being represented by established
churches, temples or shrines. Further, rumors sometimes speak of
secretive cults practicing all manner of foul deeds, although most agree
they are just that, rumors. The main faith in Verbobonc is that of
Trithereon, and He has been declared the official patron of the city.
His temple dominates the Civic Center, and much of the religious life of
the city revolves around it.
After the original church was destroyed during the Long Siege in 412
CY, a marvelous temple appeared in a vision. The Mayor of Verbobonc,
Crneyh Longspear, afterwards called the Right Worshipful Mayor, proposed
the erection of the current temple. Upon completion of the temple, it
was consecrated by the High Priest who was also entrusted with the holy
sword Fragarach, the Answerer. The sword was kept in the Hallowed
Sanctum until drawn forth by Prince Thrommel of Furyondy, First Protector
of the Guardians, who led the allied forces at Emridy Meadows. His later
disappearance, along with Fragarach, was a great loss to forces of good.
The Temple of Trithereon occupies a special place in the religious
life of the city. There is a particular mystique surrounding its
origins, and it has come to symbolize the independence of the city.
Great gnome, elven, and human architects, several mages, and the
priesthood of Trithereon all had a hand in its construction, the like of
which has made it one of the true wonders of the Flanaess. In addition
to serving as the center of Trithereon worship in the Western Flanaess,
it was built to symbolize the diversity of Oerths Powers as well as the
individuals freedom to worship any of them. As such, small shrines
surround the temple, one devoted to every non-evil Power, and its ceiling
is an incredible mosaic depicting the entire Oerth pantheon. Pilgrims
from across the Flanaess flock to Verbobonc just to see it, and none have
ever left disappointed.
The current high priest, Cornelius Arx, is perhaps the citys most
highly respected soul. Formerly from the City of Greyhawk, Cornelius
left Greyhawk for Verbobonc in 550 CY. He has been the high priest for
over twenty-five years. Now eighty-two years old, the wizened old priest
is one of the highest ranking priests of Trithereon in all the Flanaess.
His counsel is often sought by the Viscount, and he is loved by all for
his heartwarming and gentle style. Further, he is renown for his sense
of humor, capable of seeing the humor in even the bleakest of situations,
and his rolling laughter has often graced the city with its accompanying
sense of cheer and hope.
Martiolus Legeum, the Patriarch of the Church of Rao, is rather new
to the Viscounty. During the wars, the previous Patriarch was recalled
to Mitrik and Martiolus was sent to replace him. He has been in
Verbobonc only about one year, and he has spent most of his time tending
to his dwindling congregation. During the Elemental War, many of Raos
faithful turned to the more militant worship of St. Cuthbert, and
although some gradually filtered back after the war, the Greyhawk Wars
saw another diminishing of followers. However, while the Patriarchs
actual power has declined, yet his influence can still be quite strong
due to his symbolic authority within the Viscounty. Martiolus has had
few encounters with Wilfrick, and has not attended a council meeting
since the end of the war. Although followers of Rao place him in high
esteem due to the great attention he has shown to their welfare, the
majority of Verbobonc, including Wilfrick, is somewhat sceptical of the
seemingly aloof priest.
The third of the citys great churches is that of St. Cuthbert.
While always a popular deity within the city, the worship of St. Cuthbert
has virtually exploded since the Elemental War. In fact, a new temple,
second only to the temple of Trithereon, was built in the center of the
citiys commercial market. The current High Priest, Shilgen Davers, is a
local boy. Born to a peasant family on the outskirts of Verbobonc,
Shilgen made a name for himself as a defender of the poor. He fought
with the army at Emridy Meadows, and saved Wilfricks life during an
ambush in the Kron Hills. For this deed, he was knighted by Wilfrick and
received the Gold Crown Badge of Furyondy from Prince Thrommel himself.
Upon his return to Verbobonc, he was installed as the citys new Bishop.
The churchs success in Verbobonc is largely due to his influence.
Humble and gentle-hearted, he can also be quite zealous in the promotion
of St. Cuthberts creed. While he prizes reason and common sense, he has
never been known to procrastinate in matters of importance and is just as
often quick to action. This inclination towards action has, of late,
brought about a split between himself and Wilfrick. While Wilfrick had
drifted indecisively, Shilgen lent his support to the ever-popular
Marakios Haxx. Wilfrick has yet to forgive his friend for what he
considers his betrayal, and this fact has slowly eroded Shilgens physical
and mental health to the point that many worry about the noble priests
well-being.
The Country
This city of Verbobonc is as much a product of its surroundings as
they are of the city. This is particularly true of the Kron Hills to the
South and the Gnarley Forest to the East. Though life in the outlying
towns and villages of the Viscounty creeps along at a much slower pace
than within the city, they are nevertheless quite vibrant and distinct
communities. Opportunities for adventure abound in the Viscounty, but
players should beware, evil often lurks in the most tranquil of places.
The Kron Hills
The Kron Hills stretch from the Lortmils to the Gnarley Forest and
the frontiers of Dyvers and Greyhawk. They are very old, their peaks
worn and rounded with age. The upper slopes are very fertile, and
provide grazing for many flocks of sheep, tended by the hills gnomish
population. There are numerous sheltered valleys and glens where crops
of all types are grown. The hills are also mined for many metals and
gems. Considerable deposits of copper, silver and electrum are found
throughout and are extracted by placer mining, while iron and tin are
found in abundance where the hills butt against the Lortmils. Along the
Shortspur are found great deposits of gemstones, namely Malachite,
Chysoprase, Chrysoberyl, a dark green Jade with unique turquoise swirls,
and brilliant Black Opals and Emeralds.
The Kron Hills are home to the greatest concentration of gnomes in
the Flanaess. It is estimated that nearly 20,000 gnomes live within
them. Though stretches of the hills are under the control of various
states, Verbobonc in the North, Celene in the South, Veluna in the West,
and Dyvers in the East, nevertheless, the gnomes feel a sense of
independence which is unknown in other communities around the Flanaess.
As such, they are accorded much more freedom to govern themselves, the
hills being considered more as a protectorate by the surrounding states.
The gnome communities are very well organized, and tend to keep
themselves as isolated as possible from humans. They feel a strong sense
of brotherhood for their relatives who have moved to the city, but they
resist any attempts to export city ways into their villages. The trade
from the gnome mines is all conducted within the Greenway Valley, with
gnome merchants buying it for resale in Verbobonc and beyond. The mines
are all owned by the gnome nobility, and they never will reveal their
locations, even to fellow gnomes. Though many often try to discern where
these mines lay, only the most foolish have ever sought them out as the
gnomes guard them against all intruders.
There are a few Dwarven strongholds in the hills, where they butt
against the Lortmils. Although they generally remain aloof from the
humans in the regions, they are quite friendly to the gnomes whose help
was instrumental in driving the humanoids out of the Lortmils during the
Hateful Wars. They serve as a link between the wealthy Dwarven kingdoms
in the heartlands of the Lortmils which generally avoid contact with the
greedy humans of surrounding countries.
The halflings of the Kron Hills are all concentrated in the village
of Littleborough. They are a very independent bunch, whose village does
not lie within the borders of any other state. They tend flocks of sheep
in the surrounding hills, fish the great pike from the Clearwater, and
cultivate grain in the western valley. This valley is also the home of a
tribe of centaurs. The halflings share their crops with the centaurs who
in turn have pledged to protect their little community. They are very
fond of each other, and centaurs will often be seen racing through the
lightly wooded valleys with halfling riders clinging to their flashing
manes.
The only elves residing within the Kron Hills are very isolationist,
living in the stretch of hills running through the Gnarley Forest. They
happily roam the crests, and avoid all contact with others, including the
elves from Celene who have attempted to extend control over this region.
It is said that great veins of ore are to be found within them, but
mining parties have been constantly thwarted in their attempts to
penetrate the highlands by bands of elven bowmen and dour Druids.
The Hills are also home to not a few humanoids, mostly small groups
of goblins. These are kept in check by the gnomes, but patrols often
find the remains of missing caravans in some of the more out-of-the-way
spots. The real problems are the Verbeeg and Hill Giants who live in the
southern hills along the Shortspur. They often raid into the Greenway
Valley and retreat again before the gnomes can mount much of a defense.
Specific Locations in the Kron Hills
1. The Village of Hommlet: This hamlet-sized village is located some 30
leagues southeast of Verbobonc, on the fringe of the Viscounty. It lies
at a crossroads, and almost all traffic through the hills passes through
here. From Hommlet, roads continue North to Verbobonc, East to Dyvers,
Southeast to the Wild Coast, South to Celene, and West into the Greenway
Valley, eventually reaching Veluna. See T1-4 for more specific details.
2. Nulb: Situated on the edge of the Gnarley Forest, Nulb is just
outside the domains of the Viscounty. As such it has become a haven for
outlaws, bandits, and who knows what else. Unfortunately, it lies on the
Low Road which connects the Viscounty with Dyvers. Though at one time it
was a main route from Celene and Verbobonc to Dyvers, it has fallen from
use due to the rise of the Temple of Elemental Evil some years earlier.
Most travelers prefer to take the longer, and safer route, along the High
Road.
3. Etterboek: This small town of about 500 people lies in a small
valley on the banks of Nigbs Run. It gets its name from the great number
of Ettercaps which plague the hills between here and Nulb, and it is the
presence of these monsters which forces all traffic along the longer
route through Hommlet. The lands of the town belong to a minor noble,
Winstin Jugalis. He almost never leaves his villa on the Nigb, except
when summoned by the Viscount himself, and leaves the everyday affairs of
the town to his daughter, Paloma. She is well-loved by the townsfolk for
her kindness and genuine concern for their welfare, and she can often be
found visiting the sick or injured.
4. Ostverk: This small village lies within the territory of the Fey of
Celene. Its population is quite small, comprising on a permanent basis
about 25 gnome families. It is governed by an elven mayor, Waldgraf
Talarien Carewlein, and has a permanent garrison of 50 elven warriors.
The elves live in a small fortress built on an outcropping of stone
overlooking the village, and it is their task to prevent unauthorized
entry into the Kingdom of Celene. They are very proud of their position,
seeing themselves as the protectors of the state, and take their duty
quite seriously. An inn, the Five Fires Rest, has been set aside for
uninvited travelers wishing to enter Celene, and they must wait there
until permission to continue has arrived from Enstad. Most, however,
give up the enterprise long before; a quick decision by elven standards
being far longer than the standard humans, gnomes or even dwarfs patience
allows.
5. Littleborough: This village is the home of about 150 halfling
stouts. They dwell in little boroughs, hence the village name, which
typically have only one door, a shuttered window, and a chimney. They
are very carefree, working only as much as they need to. They interact
little with the other communities of the Kron Hills, though this is as
much because of laziness and disinterest as for any other reason. They
are very friendly with a tribe of centaurs which lives to the Southeast.
They raise much grain which is traded to the centaurs for their hornwood
bows and for the variety of fruits, particularly Karafruit, which they
gather in sheltered glades. There is no mayor over Littleborough, though
each year the inhabitants elect a Sheriff. His job is not only to judge
in the case of any legal matters, of which there are few, but he is also
the liaison with the gnomes of the Greenway Valley. As he is almost
constantly shuttling back and forth between the two communities,
sometimes even traveling to Verbobonc itself, the position is greatly
desired for its adventurousness. There is one inn in Littleborough, The
Galloping Pike, where the Greenway crosses over the Clearwater River.
Prices are quite low, and the quality and entertainment grand as
travelers are the villages main source of news and the Halflings attempt
to make their stay as enjoyable as possible.
6. Greenway Valley: Although small gnome villages are scattered
throughout the Kron Hills, it is in the lightly wooded Greenway Valley
that the majority of gnomes make their home. This pastoral valley has
grown to become one of the largest gnome settlements in the Flanaess,
mostly due to the brisk trade carried on with the merchants of
Verbobonc. The valley is currently home to about 10,000 gnomes. The
valley is divided into twelve townships, each looked after by one of the
gnomish noble families. The Central Township is the seat of the Gnome
King, Pithriggen Rubyeye. His family has ruled the Gnomes of the Kron
Hills for over 500 years, and it is very well respected by the other
nobles and commoners alike. His son Jimm, the Crown Prince, lives in
Verbobonc and sees to gnomish interests in the city.
The houses in the valley are very reminiscent of the buildings of
Verbobonc, a mix of old and new, gnomish and gothic styles. This should
not be surprising as Greenway Valley was the birthplace of the famous
Gnome architect Snirthiglin, who drafted the plans for Verbobonc years
ago. Many also live in rents (gnomish for cellar), preferring the smell
of the earth to the open air homes of their brethren. Along the
Greenway, the name given to the road running through the valley, numerous
inns, merchant houses, markets, and taverns are located, catering to
traders and travelers alike. Further, each noble house has a large
factory along the Greenway where goods from the mines are received,
stockpiled, and sold to traders. By gnome law, no product of the mines
may be sold by the nobles at any other place. All commerce thus centers
around these factories, and it is there that the true interface between
the gnome/human commerce occurs. An agent of the King, the Satveegr,
oversees each factory. He is responsible for the collection of taxes,
the auditing of the mine records, and for mitigating disputes which arise
between the factories and traders. These posts are especially sought
after as there is ample opportunity for monetary gain associated with
them.
Gnome Marshalls, appointed by the King, travel throughout the valley
on a regular circuit. They keep the peace in the various township.
Their rulings may be overturned by the authority of the various nobles;
however, in matters regarding intertownship crimes and disputes, they
answer only to the King. These posts are also highly sought after as the
Marshalls are among the most respected individuals in Greenway Valley.
Each township has an organized militia, and the total force of
Greenway Valley numbers upwards of 5,000 gnome soldiers when fully
mustered. They may be raised by either the Gnome King, or by the
Viscount of Verbobonc (with the Gnome Kings approval, of course.) The
Gnomes volunteered to aid the Dwarves of the Lortmils during the Hateful
Wars, and the last time the militia was raised was at the request of the
Viscount who desired their help against the hordes of Zuggtmoy. Since
the sacking of the Temple of Elemental Evil, life has largely returned to
normal in the valley, and happiness and prosperity have returned to the
Gnomes of the Kron Hills.
7. Dorob Kilthduum: Here at the headwaters of the Clearwater River, is
the ruined stronghold of the Kilthduum clan of Mountain Dwarves. During
the Hateful Wars, a fleeing horde of Euroz, having wiped out a Kilthduum
patrol, deceived the defenders into believing them to be the returning
patrol. Gaining control of the main gate, the Euroz swept through the
proud halls and slaughtered its inhabitants, mostly females and children,
in a mad frenzy. When the Kilthduum warriors returned to the hold, they
found it firmly in the grasp of the Euroz invaders. Repeated attacks
proved fruitless, and in a final act of vengeance the High Priestess of
Berronar, Gilvgola, called a curse down upon the stronghold. Having
climbed the cliffs above the entrance she cast herself from them as a
sacrifice to Berronar. The Goddess must have been pleased, for the
entire cliff face broke away, burying Gilvgola and the entrance under
thousands of tons of rubble. The warriors left their once great
stronghold and scattered to various parts of the Flanaess.
The stronghold entrance is still blocked by the fallen cliffs, and
the rubble is haunted by the ghost of Gilvgola. She exists as a haunt,
and her remaining task is to reclaim her ancestral home. To this end,
she will possess the body of any who approach and attempt to enter the
stronghold by means of the secret entrances. As the stronghold is now
home to about 1000 Euroz, she has continually failed in these attempts.
8. Castle Sarkiri: This rather decrepit keep marks the southern
boundary of the Archclerichy of Veluna. It commands the heights of a
massive rock escarpment, overlooking the Greenway where it passes the
border. Although it was obviously a once proud citadel, it has fallen in
disrepair since the wars with Keoland. Taken by Keoish invaders in 400
CY, it was bypassed by the Veluna/Furyondian armies during the Small War,
and was not reconquered until 442 CY in a siege lasting 2 years.
Due to its relative unimportance compared to Velunas other
frontiers, reconstruction did not resume until the 470s. The work was
completed in 482 CY, and although the new fortifications were formidable,
they were far less daunting than the earlier defenses. This proved to be
quite unfortunate, for in 507 CY, fleeing Euroz tribes, driven from the
Lortmils during the Hateful Wars, sacked the castle. They held Sarkiri
for 9 months, while Velunas calls for dwarven assistance went
unanswered. This event aroused much resentment among Velunas southern
nobles and continues to plague relations between them and the Lortmil
Dwarves to this day.
The castle was rebuilt once again by the Plar of the Southern House
of Veluna, although little true effort was put into the undertaking. The
current castle is only a shadow of its former self, and its current lord,
Farkaesh the Grim, is about as poor a soul as his castle. Hardly wealthy
by any means, he inherited Sarkiri from his father along with sizable
lands extending well into the Relgwood which he quickly lost gambling.
Castle Sarkiri and the land for only a dozen or so miles radius around it
is all that remains from the previous fief. Farkaesh is now nearing 90,
and has lost any interest in life. He spends his remaining days staring
dejectedly from his lonely battlements, surrounded by a score of
retainers interested only in being named his heir. They dote over their
miserable master and one must wonder whether it is the place itself which
draws such people to it.
The Gnarley Forest
The Gnarley is a largely wild forest although much of it is
ostensibly claimed by various states. It is an ancient forest, and its
trees grow to immense size. The canopy blocks most of the light so that
there is little brush throughout the forest and it seems to lie in
perpetual darkness. Where the Kron Hills enters the Gnarley the cover is
less dense with many secluded, fertile glades and valleys. The forest is
dominated by oak and ipp trees, with intermittent groves of dekla and
yarpick trees. Thick ferns are found along the Jewel and Serault
rivers. Flowering plants are rare, except in the less wooded highlands
where bluebells and crocuses abound, but the beautiful ivoryblossom (a
white-petalled, orchidlike plant) can be found throughout the rest of the
forest. The Gnarley teems with small mammals and birds. Giant spiders
are found in the northern spur of the forest, while bears and wolves
prowl the rest. The most common threat in the forest are owlbears, giant
beetles, and marauding humanoids.
The fringes are patroled by Verbobonc in the Northwest, Dyvers and
Greyhawk in the North and East, and Celene in the South, while the
interiors are home to many communities of free-spirited woodsmen and
olvenkind. In the deepest recesses of the forest treants and faerie folk
repel all trespassers.
See the entry in the FtA Campaign book for more information.
Specific Location in the Gnarley Forest
1. Lair of Caustichlorinus: This huge mound of earth and vegetation is
the home of an average sized, adult green dragon. Caustichlorinus has
only recently arrived, by dragon standards, in this rather meager abode.
He was forced to flee from his lair in the Welkwood when olven
adventurers from Celene attacked him. Nearly slain in the battle,
Caustichlorinus fled, carrying the body of the noble olven leader
Freindilin Weirkein. Although his treasure is rather small, consisting
of only a longsword +2, and a shield +1, these items belonged to
Freindilin and the shield is inscribed with his family coat of arms. If
this is returned to Celene, the bearers can be assured of the friendship
of his relatives.
2. Sobanwych: This large village lies on the Low Road just as it
emerges from the Gnarley Forest. During the days before the Temple of
Elemental Evil, Sobanwych was a thriving community which supported the
trade from Celene, Verbobonc, the Kron Hills, and beyond. It had grown
to a small town of about 800 inhabitants, many of whom have since
relocated to either Caltaren or Dyvers. It is now little more than a
ghost town, home to about 40 families who have clung to the hope that
trade will return. They are at once a downtrodden and hopeful lot and
would be beholden to any who attempt to revive the Low Road trade. They
fish the Serault River and its tributaries and farm the fertile land at
the forests edge. The villagers pay homage to Wenta, Goddess of Autumn,
West Wind, and Harvest, and there is a large temple dedicated to her in
the town square. Most of the town has been abandoned, but many buildings
are still in pretty good shape.
3. The Imeryds Run: The Imeryds Run is a wide and deep river navigable
by small riverboats up to the village of Nulb. Much traffic used to flow
along this river, although it now is used mostly by river pirates. For
most of its length it winds through the northern stretch of the Gnarley
Forest until it enters the Velverdyva between Oakham and Stalmaer. The
land around its mouth is quite marshy and the East Channel is plagued by
constantly shifting sand bars. While most river traffic on the
Velverdyva makes its way along the West Channel, many pirates use the
East Channel and the Imeryds Run to raid river traffic. The High Road
crosses the Imeryds Run about 7 leagues North of Oakham. There is a
ferry there which fords the river and the boatman, Chub, is in the pay of
Tolub, the leader of the largest group of river pirates who is based in
Nulb.
4. Carters Meadow: This village of about 150 woodsmen lies along the
High Road about midway between the Velverdyvas bend. It is mostly
settled by stout woodsmen who make a living supporting the many traders
who use this route between Verbobonc and Dyvers. Large, spring-fed farms
abound in the vicinity, supporting a surplus of fruits and vegetables.
These are supplemented by various forms of game hunted in the surrounding
forest. This activity, however, is kept to a minimum due to the presence
of a score of Gnarley Rangers who patrol the region and call the village
home. It is this group, in fact, which often leads the hunts, carefully
balancing them against the well-being of the forest.
The folk of Carters Meadow are a very independent lot. They
effectively mark the border between Verbobonc, Dyvers, and Furyondy, and
while they hold allegiance to none, they are prone to follow the will of
Verbobonc due to the influence of Brewgen Quickstride, Lord of Oakham.
The section of forest north of the High Road is nominally claimed by the
Lord of the Gold County in Furyondy and is patroled by the Greenjerkin
Rangers based in Stalmaer. They keep the area free from humanoid
incursions, and keep even more careful watch on the activity of Dyvers
militias operating close by. The area south of the village is roughly
divided by Verbobonc and Dyvers along the Imeryds Run; however, this is
only a line on a map as neither city extends its control more than a
dozen or so miles from the forests edge except along the High Road.
The Relgwood
This small forest marks the boundary between the Viscounty and the
Archclericy of Veluna. It is a very dense forest, known primarily for
its abundant Deklo trees which grow to heights of over 100 feet. There
are also quite a few stretches of Poplar and Hickory trees. The Relgwood
is largely free of dangerous animals, the only exception being the great
wild boar called Venati in the local Velondi dialect. The hunting of
these beasts is a favorite pastime of Velunas Southern nobles who sponsor
an official hunt, the Venatio, the last day of Planting each year. The
slain boar provide the main course at the following feast celebrating
Beorys day. The southern fringe of the forest is logged by the people of
Woodstock who craft wooden instruments renown throughout the Flanaess.
They also produce an excellent wine named Deklin which is aged in vats
made from hollowed out Deklo trunks. It is a very strong vintage, and
its taste is renown from Bissel to Greyhawk. The small section which
lies North of the Velverdyva River is the private reserve of Bennal
Tyneman, Duke of the Duchy of the Reach, and it is constantly patroled by
a picked company of the famous Bootmen.
Specific Location in the Relgwood:
1. Tynemans Chateau: This beautiful country villa was built to the
exact specifications of the well-known hedonist Duke Tyneman. No expense
was barred, and even the very landscape was altered to accommodate his
design. A large lake, roughly circular and about a mile in diameter, was
constructed in a large meadow. A canal was cut from the Velverdyva in
order to feed it, and it had been stocked with an assortment of game
fish, particularly trout which grow to about 40 inches in length. The
Chateau stands on a small hill overlooking the lake, called Heron Lake
after the imported birds which grace its shores. It is an elegantly
built chateau surrounded with great lawns and gardens. A staff of over
200 people are constantly at work maintaining the grounds, and there is a
bunkhouse for the company of Bootmen which guards the Chateau and the
surrounding forest. The Duke often retires here to relax and forget the
troubles of ruling his Duchy. It is said that he is often joined by
Horrus, the son of Viscount Wilfrick.
2. Morrisons Meadow: This small meadow is the home of a rather
eccentric druid named Morrison. At an early period in his life, he had
been a wayfaring adventurer until a chance spiritual encounter in the
western lands led him to the worship of Olidammara. He now believes to
have been chosen by Olidammara, and on his return to the Flanaess, he
settled in the Relgwood. He is now a fanatical follower of the Laughing
Rogue, whom he claims visits him occasionally. He spends much of his time
fashioning beautifully crafted hunting horns from the tusks of native
boar, and brewing some of the regions best Deklin. He can often be
found at the Hardy Lass Tavern in Woodstock where he often performs baudy
ballads with the lustiest of lyrics. Although neither his voice nor his
songs are very good, the fact that he supplies the Deklin is usually
sufficient to guarantee a crowd.
The Townships
Korbin
This secluded township occupies a large valley between the Kron
Hills and the Relgwood. It is predominantly an area of rolling plains
and low hills, crossed by numerous rivulets which feed into the swift
Clearwater River. The lands of the township are a combination of small
freeholds and large vineyard estates. These estates all belong to
prominent families, mostly relatives of the Mayor. They support the
townships primary industry and are the source of one of the greatest
treasures in the Flanaess, a distinct brandy named Korbin after the
township.
Korbin is distinctive for its method of production, taste and look.
Various types of brandies are combined in a number of ways to create the
unique blends known as Korbin. Each of the estates has its own
particular blends which vary in terms of number of brandies used as well
as the ages of the various brandies. In fact, some estates claim to have
vats of pure brandy dating back to the Republic. Korbin bottles are as
important to the product as the brandy contained within them. Their
diverse and remarkable colors and shapes are the creation of various
gnome clans living in the surrounding hills. Finally, each brand of
Korbin has its own unique label embossed on the bottle. The cheapest
brand, Golden Naga, sells for approximately 10 pp/bottle while the two
most expensive brands, Aerdy Royal and Olven Delight, sell for
approximately 100 pp apiece. Needless to say, Korbin is a drink of the
wealthy.
The townships income is further supplemented by the silver mines of
Wyverns Roost. Although traditionally part of Korbin, they are also
claimed by Woodstock, a claim officially backed up by the previous
Viscount. However, Viscount Wilfrick, whose succession was supported by
the Mayor of Korbin, has reversed this judgment. The current Mayor of
Korbin, Thomas of Korbin, is in the prime of his life, a capable
administrator, and a clever politician. He is very aware of Dustings
designs, and has hired gnome mercenaries in case of trouble.
Mol
This small town of about 700 people straddles a dirty red tributary
of the Nigb. Upstream strip mining by the Aerdy has destroyed large
tracts of hillsides which are constantly eroded by the stream. The high
ferrous content of the earth lends the stream its reddish coloring.
Although it seems dirty, it teems with large ochre-colored catfish. The
township is the fief of Karadan Thurstix, a descendent of one of the
original Aerdy nobles which was granted title to the land in 155 CY by
then Overking Leodek, son of Manshen.
The Thurstix family has ruled the local region for over four
centuries, even though they have been no friend to the gnomes. The
animosity between them stems from incursions into the Kron Hills and the
occupation of rich electrum mines, taken from the Taseira Gnome family.
Although they were placer mines, the Thurstix nobles strip mined the
hills in a fruitless attempt to extract greater quantities of electrum.
Not only were they unsuccessful, but they destroyed the existing placer
system as well, and the Gnomes have never forgotten this.
Today, the township is relatively peaceful, although a bit on the
poor side. The people live off the land, and are only moderately taxed
by their lords who seem to have learned from their past mistakes. The
current Mayor is quite unhappy with the economic state of the township,
especially regarding the constant snubbing by Kron Hills Gnomes who
refuse to do business in Mol. This is exacerbated by the failure of the
southern mines which was the townships only true source of wealth. Since
most travel passes along the Low Road through Etterboek, Mol has
gradually experienced a decline in prosperity and population. The
current lord is anxious to settle these problems, especially the dispute
with the Gnomes; however, he is too proud to apologize for his familys
actions and refuses to return the now worthless southern lands to the
gnomes who demand both with equal severity.
The town shows the telltale signs of near poverty, and outsiders are
warmly welcomed as their money is so crucial to local businesses. The
road passes through the center of town, and bridges the stream by the
Talking Catfish Inn. The service and quality are excellent, and the
innkeeper, Ioudi, is very informed, and talkative, about affairs in the
township.
Oakham
The town of Oakham is second only to Verbobonc in population, being
home to about 4000 individuals. Its importance stems from three
aspects: 1) its location along the High Road, the main land trade route
between Verbobonc and Dyvers; 2) its fine quality oak industry from which
the town takes its name; and 3) its excellent port along the Velverdyva.
Not only had the town prospered greatly from the trade routes which
pass through it, but its oak woodworks are famous from Greyhawk City to
Chendl. The finest craftsmen, human and olven, dwell within the city and
apprenticeships to them are highly sought by even veteran woodworkers.
The seal alone of the Oakham Woodworkers Guild is enough to triple the
price of woodworks. The guild is also unique in that it has its own
branch of agents who patrol other towns and cities for fraudulent use of
their name or seal. When such evidence is produced, the local
magistrates have always been very cooperative in dealing with the
perpetrators.
Although the town is constantly engaged in deforestation, they have
maintained friendship with the inhabitants of the Gnarley Forest through
a variety of means. Foremost of these is their annual treeplanting
festival, the Planting, which takes place on the 4th of Planting during
Lunas full moon. Nearly half of the township takes part in the planting
of trees in deforested areas which are then blessed by Druids of
Obad-Hai, olven priests of Ehlonna, and the High Priestess of Beory from
Verbobonc. Not only do the trees seem to grow more quickly than usual,
they are always of nearly perfect health and beauty. Further, the local
lord, Mayor Brewgen Quickstride, is an ex-Gnarleyman, and he maintains
goodwill with that group and has assured them of the benevolent
intentions of the local industry. Finally, the pure elegance of the
works turned out by the Oakham Woodworkers ensures their acceptance by
the residents of the Gnarley Forest, especially the Olvenfolk. In fact,
during the month of Wealson the finest works of each guildmember are
displayed in the Guildhall. Every visitor is free to cast his or her
vote for the best piece, and the winner is announced on the Summer
Solstice. It is then sent to Verbobonc where it is blessed by the High
Priestess of Beory. It is then sent, with much fanfare, to the court of
Celene as a gift from the Viscounty to Queen Yolande where it is received
with much honor.
Penwick
The town of Penwick is situated in the fertile lands of the
southeastern plains. Many small creeks and natural springs provide ample
irrigation for the regions homesteads. The township is divided into a
patchwork of farms, each owned by a free vassal of the Mayor of Penwick.
Many stands of trees, predominantly those trees native to the Gnarley
Forest, dot the countryside, serving as borders between farms. There are
no villages in the township, and the only urban center is the small town
of Penwick itself. Situated away from both the High and the Low Roads,
the town sees very little commercial trade or business. What excess
foodstuff exists is sold by the Mayor to the Viscount of Verbobonc to
support the citys high demand.
Mayor Connor of Penwick is best described as a tired man. Now 60
years old, he has reigned for almost thirty years. Together with his
wife, Beatrix, he spends much of his time rebuilding the township which
suffered greatly at the hands of the temples forces. He rarely makes an
appearance in Verbobonc and prefers to leave political matters to his
eldest son, Gaelsich.
Penwick was overrun by forces from the Temple of Elemental Evil during
that conflict, and most of its citizens were slain by the ruthless
humanoid hordes. After the temples defeat, Connor offered free land to
all those who would become his vassals. Many of the lower-classed
militia decided to follow him, and now make up the bulk of the townships
citizenry. It is from their lowly origins that the township gained its
nickname as the Low Country. Although the township is economically quite
poor, it is perhaps the strongest militarily as nearly all of its freemen
are veteran soldiers from the campaign against the temple.
Today, the township is still rebuilding its irrigation works, and the Duke
would like to erect fortifications along the Imeryds Run and the
foothills of the Etters. However, money has ever been scarce and the
going is slow. Further, dangers from river pirates, ettercaps, and
roving bands of humanoids make these ventures dangerous indeed. To
aggravate matters more, it seems that recent events have awakened the
green dragon Caustichlorinus from her decades long slumber. Connor would
greatly appreciate the help of any band of adventurers which could help
him deal with these threats.
Woodstock
The township of Woodstock lies along the Trade Road which continues
into the Relgwood and beyond into Veluna. It lies along the western
border of the Viscounty and extends into the Relgwood approximately a
dozen miles. The hilly southern boundary of the township has long been
disputed over by the lords of Woodstock and the Mayors of Korbin. To the
north lies the mighty Velverdyva, and many small hamlets dot its banks.
Rich crops grow in abundance throughout the township and the silver mines
of Wyverns Roost produce a modest amount of silver. However, the true
wealth of the township lies in its position adjacent to the Relgwood.
The walled town of Woodstocks main industries are both directly
related to the Relgwood. Primarily, Woodstock is know for its
fine-crafted musical instruments. Although some are actually made by the
halflings and centaurs of Littleborough, most are made by local artisans,
many of whom learned their woodcarving skills in Oakham. Stringed
instruments, particularly Lyres, Lutes and Fiddles, are the most common,
although flutes and drums are also sold in large numbers. The
Conservatories of Lydia and Olidammara boast the membership of many of
the greatest bards in the Flanaess, and are the sites of an annual
festival during Wealson. Poets, bards and troubadours compete for prizes
and entertain the Central Flanaess wealthiest persons. Wealthy nobles
and merchants from as far away as Greyhawk flock to attend as do many of
the lands wisest thieves whose task is made that much easier by the
massive quantity of Deklin drunk during the festival. Deklin is a very
strong wine, fermented in kegs of aged hollow trunks of Deklo trees.
Deklin is also exported in large quantities and has traditionally been of
high demand in Bissel.
The current Mayor, Duntings of Woodstock, has only recently inherited the
township from his regent uncle. His father was killed at Emridy Meadows
when Duntings was only 12, and his uncle Alfrick ruled as
regent until last year when he was killed during the festival by an
unknown thief. Rumors abound that Duntings had him killed because
Alfrick was not going to step down, but they have not been proven. He is
a very high-spirited and rash youth, and he has made clear his intentions
to regain the southern silver mines, lost to the Mayor of Korbin over 25
years ago, one way or another.
Verbobonc Map Key
| Greyfist--Citadel of the Viscount |
| High Quarter |
| A1 | Monastery of the Reverent Brothers (Rao) |
| A2 | Verbobonc Mint |
| A3 | House of Tymak, Mayor of Verbobonc |
| A4 | Harvester Theater (Ruined by fire) |
| A5 | Lord Marakios Haxx’s Manor |
| A6 | Segemm’s Store of Collectibles |
| A7 | Church of St. Cuthbert |
| A8 | Lady Kathryn Sarcina’s Manor |
| A9 | House of Velysin, Captain of the Militia |
| Business Quarter |
| B1 | Mercantile Exchange |
| B2 | Trader’s Market |
| B3 | Chapel of Zilchus |
| B4 | Chapel of Rudd |
| B5 | Office of Harbormaster Clive Harrich |
| B6 | New Manor of Prince Jimm |
| B7 | New Temple of St. Cuthbert |
| B8 | Jamstav’s Merchant House |
| B9 | Tower of Ahmet ibn Hamza, Superintendent of Waterworks |
| B10 | The Bridgewalk Tavern |
| B11 | Bensar’s Wax Works |
| B12 | Tower of Sir Ingish Blackhand |
| B13 | Macor’s Merchant House |
| B14 | Nib’s Importers |
| B15 | Jerkin Bonefinger’s House of Pleasure |
| B16 | The Packard’s Trough (Tavern) |
| B17 | House of Publius Naso |
| B18 | Betham’s books (Home of Betham the Sage) |
| B19 | Church of Delleb |
| B20 | Sister’s of Mercy (Hospital of Zodal) |
| B21 | Temple of Heironeous |
| B22 | Guild of Brewers and Bakers |
| B23 | Jala’s Armory and Weaponsmithy |
| Civic Center |
| C1 | Cathedral of Trithereon |
| C2 | City Hall |
| C3 | Jylee’s Inn |
| C4 | The Conservatory of Lirr |
| C5 | Silver Consortium |
| C6 | The College Lane |
| C7 | The Academy of Farsight |
| C8 | The Spruce Goose Inn |
| C9 | Bankers’ and Lapidarys’ Guild |
| C10 | Guild of Architects, Masons, and Carpenters |
| C11 | Constabulary |
| C12 | Lawyers’ Guild |
| C13 | Zeebel’s Maroon Mon (Inn) |
| Dawn Quarter |
| D1 | Basilica of the Four Seasons (Atroa, Sotillion, Telchur, & Wenta) |
| D2 | The Mighty Ducks Tavern |
| D3 | The Red Don Inn |
| East End |
| E1 | The Laughing Rogue Hostel and Chapel of Olidammara |
| E2 | Hamstid’s Horse Stables and Sales |
| E3 | The Molten Spigot Tavern |
| E4 | The Season’s End Inn |
| E5 | Lester’s House of Cards |
| E6 | The Riverside Inn |
| E7 | Kabora’s Jewel of the Velerdyva |
| E8 | Dieg Manor |
| E9 | Benin’s Mill |
| Foreign Quarter |
| F1 | Grandma Henri’s House of Rest (Fharlanghn) |
| F2 | The Players Inn |
| F3 | The Bronze Unicorn Inn |
| F4 | Temple of the Blinding Light (Pholtus) |
| F5 | House of Eldurin Aerina |
| F6 | The Blind Beholder (Tavern) |
| F7 | Barloon’s Stoneworks |
| Gnome Quarter (Verboektown) |
| G1 | House of Jimm (Crown Prince of the Kron Hills) |
| G2 | Hilewy’s Gnome Palace |
| G3 | Clotho’s Clothes |
| G4 | Clotho’s Cheese House |
| G5 | The Brass Rail (Tavern) |
| G6 | The Rusty Nail (Tavern) |
| G7 | The Guild of Millers |
| G8 | Burblebelly’s Brewery |
| The Walls and Beyond |
| H1 | East (Trade) Gate |
| H2 | North (River) Gate |
| H3 | West (High) Gate |
| H4 | South (Low) Gate |
| H5 | Tower of Juelihm the Conjurer (Master of the
Silver Consortium) |
| H6 | Pond of the Hart |
| H7 | Ruined Aqueduct |
| H8 | Ruins of the Elemental School of Magic |
| H9 | Shrine of Beory |
| H10 | Grissom’s Animal Training |
| H11 | Shrine of Yondalla |
| H12 | The Latecomers Inn |
| H13 | The Silver Lyre Inn |
| H14 | The Crossroads Inn |
|