Greyhawk: T O E E


Verbobonc

Verbobonc

Verbobonc, Viscounty & Free Town of

by Jeff McKillop

Ruler: His Lordship, Viscount Wilfrick of Verbobonc
Capital: Verbobonc (pop. 12,500)
Population: 35,000
Demi-Humans: Gnomes (5,200), Sylvan Elves (1,500)
Humanoids: Few
Important Persons: Lord Mayor Tymak, Martiolus Legeum-Patriarch of Rao, Cornelius Arx-High Priest of Trithereon, Shilgen Davers-Bishop of St. Cuthbert, Prince Jimm, Velysin Claviger, Marakios Haxx
Resources: Copper, Gems (I-IV)
National Alignment: Neutral (Good)
Coinage: Zeeti (cp), Tapi (sp), Tear (ep).

Geography (also see map)

Verbobonc rests on a plain overlooking the Velverdyva River to the north. This waterway is heavily traveled by traders bound for Dyvers and the other merchant capitals of the Nyr Dyv. Within the Viscounty, watch towers have been established along the river banks to discourage piracy. Heavy patrols along the major roads, such as the Low Road leading to Dyvers, discourages banditry and humanoid activity, but at a cost. The Viscount charges a toll for travel on these highways to pay for their maintenance and safety.

In the southern region of the Viscounty are the Kron Hills, which form a natural border between Verbobonc and the lands of Queen Yolande, Fey Majesty of Celene. The hills are rich in copper ore and mineral wealth, and the wealthiest of Verbobonc's aristocracy sponsor mines in these highlands. Humanoid activity here is very light, although some small bands of verbeeg and hill giants dwell here. The gnomes manage to keep the small groups of goblins in check. In addition the Kron Hills, and more specifically the lightly wooded Greenway Valley, are home to the majority of the region's gnomish population.

The grasslands and meadows, fed by clear river water and seasonal rains, are rich and fruitful. Many farms are founded beyond the town walls which enjoy the protection of Verbobonc. The foothills to the south are better suited to grazing, and many raise sheep and some small amounts of cattle. The lands to the west are lightly wooded, growing dense in the small Relgwood, which lies on the border of Veluna and Verbobonc.

A small portion of the Gnarley Forest is also claimed by the Viscounty. The northern fringe of the forest, which touches on the banks of the Velverdyva River, is well traveled and patrolled. The druids and rangers of the Gnarley maintain contact with Viscount Wilfrick, and his Lordship also maintains a troop of foresters who monitor the woodlands for poachers. There is some banditry and humanoid activity in the denser, southern fringe, but this is mostly beyond the borders of the Viscounty. Still, incidents are not unknown on the highways that follow the Velverdyva. Many caravans follow these roads en route to Dyvers and Greyhawk City, and the value of such cargo is always an interest.

History

Verbobonc began as a gnomish settlement along the banks of the Velverdyva River. It originally espoused a fort of earth and wood which was manned to protect the region from occasional forays by verbeeg from the Kron Hills. The fort was named Verboek and is still a feature of the town today. The community grew steadily as the climate was good and the land was perfect for the agricultural needs of the gnomes.

The settlement saw its first boom during the hostile invasions of the Suel. Elves and gnomes joined forces with a few Oeridians and Flannae refugees to stem the invasion of the realm. Celene sent reinforcements to help hold the battle lines. In the end, the Suel were routed, and the first treaty was drawn: the Karym Delph, which established Verboek as a protectorate of Celene in 4280 O.C. The few humans who had come to the region and had assisted the demi-humans in their fight against the Suel were welcomed.

At this point in the history of the Flanaess, the Kron Hills and Gnarley Wood were much wilder than they are today, and eventually the need for defense against humanoid incursions was a very real thing. Fort Verboek was no longer adequate to provide defense to the growing populace, and so in 4470 OC (8 CY), a larger keep was established. In the initial planning stages, a gnome architect by the name of Snirthiglin, produced the plans for a community that would surround the keep, providing for a place of trade for a number of the communities springing up along the Velverdyva, of which this would be the largest. In honor of the old fort, the hamlet was named Verbobonc, which is a gnomish word meaning simply, New Verboek.

In 145 CY the forces of the Overking of the Aerdy, having established the Viceroyalty of Ferrond in 100 CY, annexed Verbobonc and the surrounding lands. The elven kingdom of Celene, anxious to avoid further embroilments with humankind, ignored their treaty with the gnome enclave and maintained its isolationist policy. The Aerdy quickly embarked on a program to expand the settlement, posting an entire legion in the area as a check to the elves of Celene and the humanoids of the Lortmils.

Verbobonc grew, over the next century, into a large city of over 15,000 inhabitants, largely due to the presence of the Aerdy legion encamped there. The Aerdy proconsul ruled with little regard to the gnomes, and attempts to expand direct rule over the Kron Hills met with stiff resistance. Eventually, an uneasy truce was made which extended Aerdy rule only about 15 leagues into the hills. Trade was renewed, but relations between the humans and gnomes remained sour until the Aerdy withdrawal.

This withdrawal was not long in coming. During the Age of Great Sorrow the Aerdy legion was withdrawn, leaving Verbobonc in a state of administrative and political turmoil. Into this vacuum stepped the gnomes. Under the leadership of the legendary gnome adventurer Nigb Cyrbos, the city government was reorganized. Gnome artisans, merchants, and laborers flocked to the city responding to Nigbs calls for aid, and within a year the situation was stabilized. In 240 CY Nigb formally established the Republic of Verbobonc, encompassing most of the previous Aerdy lands.

The new Republic established the joint rule of Verbobonc by the citys gnome and human populations. All the citys inhabitants who opted to remain were enfranchised, and a senatorial body was formed for the governing of the city-state. Membership in the Senate was limited to the merchant class, and it was this body which held plenipotentiary power. However, every law which they passed had to be ratified by a majority vote of the citizen assembly. Designed as a sort of check to the Senate, this was almost never the case as most citizens, on account of their economic ties or outright dependency on senatorial patrons, as well as the fact that the vote was done in public, were careful to vote along with their patrons.

When Furyondy declared its independence in 254, the Republic of Verbobonc was largely ignored. As trade along the Velverdyva River began to pick up, the citys prosperity began to increase anew, mainly due to the mineral wealth flowing through the city from gnome mines in the Kron Hills. This elicited growing envy among the nobles of Furyondy who were anxious to acquire this wealth for themselves; however, repeated threats by the gnomes to close the Kron Hills mines kept the Furyondian nobility in check. This state of affairs may have continued indefinitely had it not been for the expansion of Keoland in the mid-300s. This threat was enough to push the Furyondian king into action. In 382 CY a Furyondian force marched on the city which surrendered without a fight, putting to an end the Republic of Verbobonc.

In 382 CY, the lands of Verbobonc were possessed by the Kingdom of Furyondy. Those lands were made a Viscounty under the Lord Ramsi. However, Ramsi found control of his subjects immediately difficult, not counting on the stubborn independence of the regional gnomes. Nowhere else in all the Flanaess do the gnomes display such a streak of independence. In defiance of Viscount Ramsi, the gnomes established their own monarchy, naming a gnomish prince, Ulesepsto. It began a small conflict with the gnomish population that would last for nearly two years. The elves wisely remained neutral throughout the conflict. In the end, the gnomish prince was invited to have a permanent post on the Viscount's advisory council, and gnomish citizens were given full voting rights, despite the fact that the new laws stated that only landowners could vote in town elections. This legislation would be changed in the next few years as the majority of the gnomish population moved to the Kron Hills. Many of these folk still held citizenship and continued to vote for the gnomish candidate. Verbobonc would have to wait almost thirty years for a non-gnomish mayor. Even today, in 585 CY, gnomes come pouring into Verbobonc at election time.

The annexation proved to have been wise when, in 412 CY, a Keoish army besieged the city. The successful defense of the city was due, in large part, to the efforts of the Guardians, a knightly order devoted to Trithereon. They were able to hold the city for 6 months, until the armies of Furyondy and Veluna were able to retake Devarnish, cutting the Keoish armys supply lines and forcing it to retreat. In recognition of the Guardians help, a great temple to Trithereon was built in the city square, and a new holiday declared, the Feast of Freedom.

Verbobonc was eventually granted its independence from Furyondy in 529 CY. This was a popular maneuver in Furyondian politics through the early portion of the sixth century. The current Viscount, Lord Blackburn, chose to maintain the title of Viscount, and the state remained a monarchy. However, many aspects of the old republic were reinstituted, most important of which was the reinfrancisement of the entire population.

There is not a soul in the Flanaess that does not know the story of the Temple of Elemental Evil and the Battle of Emridy Meadows. It shall not be dwelt on here except to say that the day was proclaimed a holiday by the Viscount and is still celebrated with a night time festival. Subsequent rumors about the temple and its cult continue to arise, and perhaps the place has found more life in its destruction then it could have found otherwise. Adventurers still come to Verbobonc with the season as a stop before journeying on to the temple to witness it for themselves. Few find anything of interest, satisfied to return with stories about what they have seen. Despite this, in 578 CY, Viscount Wilfrick, who had been a hero at the Battle of Emridy Meadows, commissioned the construction of a castle in the nearby village of Hommlet, which lies only a few short miles from the site of the ruined temple.

The Viscounty is in a precarious situation, politically, as of 585 CY. Most of its leaders, including Viscount Wilfrick and the Lord Mayor Tymak, are elderly. They rose to power in the embers of the Temple of Elemental Evil and have held the Viscounty on a road of caution, cautious to the point of stagnation many believe. But as of recent there has arisen a call for change. As the war raged in the northern and southern regions of the Flanaess, the leaders of Verbobonc saw fit to complete the construction of a castle in the nearby village of Hommlet. As the town was safely removed from the main battlefields, Viscount Wilfrick and his aids felt this was the best course of action. It would be a show of force without actually committing the townsfolk to a side. No one felt that was necessary. Since the Battle of Emridy Meadows, it has been well known throughout the Flanaess that Verbobonc stood as a bastion of good, or at least welcomed such into its walls.

Truth be told, Viscount Wilfrick is only a fraction of his former self. Once a hero of Emridy Meadows, he has become indecisive and feebleminded in his age. He relies heavily on his aids, and his close friend Tymak. He has not concealed his weakness easily, and word has begun to spread. Wilfrick has three children, two of them sons, the first of which, Jon, is expected to assume rule when Wilfrick passes. Unfortunately, Jon has few of the qualities his father once possessed. The township, and the people of the Viscounty, much prefer his middle son, Horrus, who is meticulous and determined. Horrus however, has no desire to rule, content to tend to his lands south of the town.

Of all his children, only his middle child, his daughter Elysia, seems to have the desire and the heart to rule the Viscounty. Unfortunately, the people do not seem ready to support a woman as Viscountess. No matter, for Elysia is the major political figure behind the scenes of her father's rule, and she has played an increasingly aggressive role over the last year of the war. With her guidance, Verbobonc could well return to its former state. However, her main opposition seems to be Tymak, who thwarts her political maneuvering at nearly every turn.

Because of Verbobonc's situation, it should be no surprise that there are movements in both Veluna and Furyondy to annex the small state. Spies of these nations observe Wilfrick closely. Some suspect that Lord Mayor Tymak is himself a spy. What none realize is that it is Wilfricks aged advisor Lerrick who is Verboboncs greatest threat. An agent of the Scarlet Brotherhood, he has slowly emerged as Wilfricks confidant and chief counselor.

There are a number of influential citizens, in Verbobonc, primarily the aggressive and politically ambitious Marakios Haxx, one time Lord Mayor. He long challenged Wilfricks policies and called on the townsfolk of Verbobonc to take a more active role. In fact, during his one term as Lord Mayor, he attempted to pass legislation which would prepare the way for a restoration of the old republic. Although he was thwarted in this attempt by Wilfrick and his vassals, Haxx yet attracted a large group of followers with his speeches. As the war began to die down in 583, the whole of this group rode to the battlefields of Furyondy to relieve positions there.

With the signing of the Treaty of Greyhawk, Haxx' militia returned to Verbobonc to a heroes welcome. Many felt inspired by the actions of young Marakios, and he has become a favorite among the people. While Marakios Haxx bears no challenge to Viscount Wilfrick's title, he does challenge Tymak for the position of Lord Mayor. The political battle has grown heated, and with the town election to be held in the next year (586), things in Verbobonc are not likely to cool any time soon. Some visitors have likened the competition between these political rivals to that of the religious institutions of Greyhawk City.

Culture

Over the years, Verbobonc has come to display the best efforts of man and gnome. The architecture of the town has distinct gnomish origins, based on the designs of master architect Snirthiglin, who drafted the first plans for Verbobonc. The language of the town also borrows much from the regional gnomish dialects. The coinage is one example: Zeeti and Tapi are gnomish words. The humans of the Viscounty are quick to assimilate the local trends and ways. At the same time, the majority of gnomes seem somewhat distrusting of the human rulers, and most have taken into the Kron Hills, establishing new settlements there. There are many, however, that choose to stay in Verbobonc. The townsfolk are kindly in their manners. Unlike many of the merchant cities of the Nyr Dyv, the citizens of Verbobonc look out of one another.

As the climate is fair in both summer and winter, the common folk here dress in wool and leathers. The aristocracy enjoy flouting the latest styles from Greyhawk City, Celene, and Veluna. The gnomes of the town tend to follow more common trends, though they enjoy decorating their clothing with jewelry. The sylvan elves, whose appearance stands out amongst the human/gnomish population, follow the dressing trends of Celene.

There is a dark shadow that looms over all the Viscounty. Over the years the people of Verbobonc have been at the forefront of a continual war against evil. The Temple of Elemental Evil - now presumed abandoned after the Viscount's forces and other strong and good hearted people rallied to destroy that fane place at the Battle of Emridy Meadows - is a constant reminder to the folk hereabouts that they must continually guard against the outsider. It is not that they are paranoid - but they are cautious, a trait inherent in most of their leaders. They are a fearful lot, given over to industry and true social and economical advancement.

Because of the high gnomish and elven population, Verbobonc has always enjoyed high standards of scholarship and an appreciation of the arts. While there is no university within the town walls, the Academy of Farsight is a public academy founded by gnomish investors in 422 CY. As the city grew, the Academy branched out, to a point where it now resembles a university in size. The Academy teaches business related skills such as accounting, book-keeping, reading, and writing. Because its curriculum is thus limited, many of the Viscounty's aristocracy prefer to send their children to the academies and boarding schools in the larger cities, namely Dyvers and Devarnish. Many of the town's temples offer training and education, but these have a religious twist. The majority of the township enjoys education from these facilities.

The Silver Consortium is a major center of magical study, and is the site of Verbobonc's extensive library of the occult and arcane. It is not only a major center of education for the magical arts, or a library, but it is the assumed name of Verbobonc's arcane guild. Its members are apothecaries, alchemists, and other spellcasters. They play an active role in Verbobonc and have begun to build a name for themselves in the region. They are led by Juelihm, a conjurer of great skill. Under his leadership, the Consortium has maintained a high profile in the Nyr Dyv region. Rumor has it that Juelihm has been approached by members of the Circle of Eight. The Silver Consortium bears significant ties to the Society of Enlightened Mages, based in Veluna City, and is considered to be a branch of that organization.

The arts are represented primarily by outdoor theaters, the Harvester's Theater being the largest and best known. In the elven districts, pavilions have been raised where poetry and music are performed day and night. The folk of Verbobonc are an independent lot, worshipping a variety of Gods. Of the citys many churches, those of Trithereon, Rao and St. Cuthbert are the most prominent, and religion is very much a part of life in the Viscounty. Festivals are common, and the priests are everywhere to been seen. The souls of Verbobonc are examples worthy of the respect of the Archclericy of Veluna. Other faiths of the common Flanaess pantheons are evident within the town, and temples have been dedicated to the elven and gnomish faiths as well.

Politics

In Verbobonc, while many look to the Viscount for direction, the real power appears to be held by the Lord Mayor. While the Viscount holds council and tends to the foreign aspects of politics, the Lord Mayor has jurisdiction over nearly all matters within the town itself. Elections for the honor of Lord Mayor are held every three years, and voting takes place over a period of one week. The votes are tallied by aides of the Viscount, who must also approve the victor. If the people's choice meets with disapproval than victory goes to the incumbent. The current Lord Mayor, Tymak, has a staunch supporter in Viscount Wilfrick. After the unpopular policies of Jutas Arias, who promoted the Viscountys annexation by Veluna, and the controversial policies of Marakios Haxx, it was relatively easy for Tymak, with Wilfricks endorsement, to win election as Lord Mayor.

The Viscount's own aims go far beyond the walls of Verbobonc. It is among his duties to see to diplomatic relations within and beyond the Viscounty. He is responsible for the adjudication of taxation upon the populace (though it is the Mayor's duty to collect - technically, only those who claim citizenship can be taxed) and budget it as necessary. He is also responsible for command of the militia, and of all military affairs. Viscount is a hereditary title and has been held by Wilfrick's family line for nearly five generations, when it was granted by the Kingdom of Furyondy in 413 CY. It can only be challenged by another of that bloodline.

However, the Viscount is not the only royalty displayed in Verbobonc. The gnomes have had royalty in Verbobonc for centuries, since long before humans came to rule this region. While he has no real claim to power in the town, the gnomish prince is always looked to by those people. The Viscount can find the gnomes very difficult when their prince lets his disapproval of an issue be known. It is for this reason that the gnome prince is always invited to be among the Viscount's aides. During the Elemental War, Wilfrick was forced into granting the gnomes new trade concessions. This has led to a gradual return of gnome citizens to the city and an increase in the political clout of Prince Jimm. These factors have significantly increased racial distrust within the city and many people point to the gnomes as the source of Verboboncs recent economic decline.

The elves feel only a superficial loyalty to the Viscount, most only following him if he bears the support of Celene. Generally, they remain aloof from the Viscountys other races, stubbornly maintaining their independence. Otherwise, the elves take their cues from the Queen of Celence. Recently, there has been a marked increase in the Visountys elven population, many being refugees from various wartorn areas such as Bissel, and they are beginning to exert more influence upon daily affairs within the Viscounty. Wilfrick has made certain to keep Queen Yolande on good terms, both for the stability of the Viscounty and for economic reasons as well.

Finally, there is the one power check to both the Lord Mayor and the Viscount: a chamber of 13 judges are appointed by the citizens of Verbobonc to meet this need. They are elected to life terms, a new election being held when one judge either dies or steps down from his position. The Chamber of Verbobonc is responsible for hearing legal claims as well as reviewing policy by the leaders of the Viscounty and town. They are also responsible for administering the election for Lord Mayor every three years, as the people entrust them with impartiality.

Prior to the wars, Verbobonc seemed on the verge of becoming a true political power. They were on favorable terms with Furyondy and Veluna, and even enjoyed steady trade with Celene. Now, in the post-war Flanaess. Verbobonc has been overlooked by the major powers of the region. Furyondy courts Dyvers and Greyhawk City for aid and Veluna must concentrate on the expansion-hungry Ket. Celene's neutrality has made it few friends among the human populace, an attitude felt even in little Verbobonc. Recently, it seems the only allies that the Viscounty has are those it can buy. Dyvers and Greyhawk City still trade, and Viscount Wilfrick knows he can count on Veluna to help defend against forays by the Ketites, but political relations in Verbobonc have grown cold and lonely as of late.

The exception to this is Celene. Despite its stated neutrality, Celene recognizes the growing elven population of Verbobonc, and continues open and welcomed trade. While there are occasional arguments over mineral rights in the Kron Hills, Verbobonc seems to realize its situation and gives Celene ample birth. These relations seem to have raised the ire of other major nations who are jealous of this relationship, leading to even cooler treatment of the Viscounty in political circles.

Military

Since the wars, Viscount Wilfrick sees the need to perform an overhaul and reorganization of the army. Despite its distance from the battleground, he sees the struggle of Furyondy against the might of Iuz and, with Ket lying in the west like a dormant lion, the people of Verbobonc want desperately to be sufficient in their defense.

As such, the standing militia has been expanded to 300, twice its original size. Further, the various lords and their vassals number approximately 50 knights of various ability along with their personal retainers, perhaps another couple hundred fighting men. In addition, the provisional forces which can be called upon, numbering approximately 5000 light spearmen, are all required to dedicate three weeks to training every six months. Besides these forces, the elves of Verbobonc have forged their own militia. It is much smaller than the standing army, numbering only 64, but these elves are all veterans of Celene, and are probably worth twice their number in human troops. Finally, there are the Guardians, holy warriors of Trithereon. Although their numbers are constantly in flux, at any time they are a significant addition to the citys defense. As Verbobonc is the site of the greatest temple to Trithereon in all the Flanaess, this order, numbering over 5000 knights, can be counted on to rally to the citys defense if the need should arise. However, as they are scattered throughout the Flanaess, it could take quite a while for them to assemble in the city. Also, against Mayor Tymak's wishes, Wilfrick bestowed the duties of leading the militia, a chore which normally falls to the Lord Mayor, upon the former mayor, Velysin. He too fought alongside Wilfrick at the Battle of Emridy Meadows and the Viscount recognizes him as a much more capable strategist than Tymak. Finally, there is Haxxs Hardheads, as his volunteers have begun to call themselves. Numbering almost 500 men, all veterans of the Greyhawk Wars, they are a strong base of power for the young noble and a constant source of worry for a troubled Wilfrick.

Religion

As an independent city, devoted to individuality and freedom, Verbobonc is teeming with religious diversity. Most non-evil deities are worshipped openly in the city, many being represented by established churches, temples or shrines. Further, rumors sometimes speak of secretive cults practicing all manner of foul deeds, although most agree they are just that, rumors. The main faith in Verbobonc is that of Trithereon, and He has been declared the official patron of the city. His temple dominates the Civic Center, and much of the religious life of the city revolves around it.

After the original church was destroyed during the Long Siege in 412 CY, a marvelous temple appeared in a vision. The Mayor of Verbobonc, Crneyh Longspear, afterwards called the Right Worshipful Mayor, proposed the erection of the current temple. Upon completion of the temple, it was consecrated by the High Priest who was also entrusted with the holy sword Fragarach, the Answerer. The sword was kept in the Hallowed Sanctum until drawn forth by Prince Thrommel of Furyondy, First Protector of the Guardians, who led the allied forces at Emridy Meadows. His later disappearance, along with Fragarach, was a great loss to forces of good.

The Temple of Trithereon occupies a special place in the religious life of the city. There is a particular mystique surrounding its origins, and it has come to symbolize the independence of the city. Great gnome, elven, and human architects, several mages, and the priesthood of Trithereon all had a hand in its construction, the like of which has made it one of the true wonders of the Flanaess. In addition to serving as the center of Trithereon worship in the Western Flanaess, it was built to symbolize the diversity of Oerths Powers as well as the individuals freedom to worship any of them. As such, small shrines surround the temple, one devoted to every non-evil Power, and its ceiling is an incredible mosaic depicting the entire Oerth pantheon. Pilgrims from across the Flanaess flock to Verbobonc just to see it, and none have ever left disappointed.

The current high priest, Cornelius Arx, is perhaps the citys most highly respected soul. Formerly from the City of Greyhawk, Cornelius left Greyhawk for Verbobonc in 550 CY. He has been the high priest for over twenty-five years. Now eighty-two years old, the wizened old priest is one of the highest ranking priests of Trithereon in all the Flanaess. His counsel is often sought by the Viscount, and he is loved by all for his heartwarming and gentle style. Further, he is renown for his sense of humor, capable of seeing the humor in even the bleakest of situations, and his rolling laughter has often graced the city with its accompanying sense of cheer and hope.

Martiolus Legeum, the Patriarch of the Church of Rao, is rather new to the Viscounty. During the wars, the previous Patriarch was recalled to Mitrik and Martiolus was sent to replace him. He has been in Verbobonc only about one year, and he has spent most of his time tending to his dwindling congregation. During the Elemental War, many of Raos faithful turned to the more militant worship of St. Cuthbert, and although some gradually filtered back after the war, the Greyhawk Wars saw another diminishing of followers. However, while the Patriarchs actual power has declined, yet his influence can still be quite strong due to his symbolic authority within the Viscounty. Martiolus has had few encounters with Wilfrick, and has not attended a council meeting since the end of the war. Although followers of Rao place him in high esteem due to the great attention he has shown to their welfare, the majority of Verbobonc, including Wilfrick, is somewhat sceptical of the seemingly aloof priest.

The third of the citys great churches is that of St. Cuthbert. While always a popular deity within the city, the worship of St. Cuthbert has virtually exploded since the Elemental War. In fact, a new temple, second only to the temple of Trithereon, was built in the center of the citiys commercial market. The current High Priest, Shilgen Davers, is a local boy. Born to a peasant family on the outskirts of Verbobonc, Shilgen made a name for himself as a defender of the poor. He fought with the army at Emridy Meadows, and saved Wilfricks life during an ambush in the Kron Hills. For this deed, he was knighted by Wilfrick and received the Gold Crown Badge of Furyondy from Prince Thrommel himself. Upon his return to Verbobonc, he was installed as the citys new Bishop.

The churchs success in Verbobonc is largely due to his influence. Humble and gentle-hearted, he can also be quite zealous in the promotion of St. Cuthberts creed. While he prizes reason and common sense, he has never been known to procrastinate in matters of importance and is just as often quick to action. This inclination towards action has, of late, brought about a split between himself and Wilfrick. While Wilfrick had drifted indecisively, Shilgen lent his support to the ever-popular Marakios Haxx. Wilfrick has yet to forgive his friend for what he considers his betrayal, and this fact has slowly eroded Shilgens physical and mental health to the point that many worry about the noble priests well-being.

The Country

This city of Verbobonc is as much a product of its surroundings as they are of the city. This is particularly true of the Kron Hills to the South and the Gnarley Forest to the East. Though life in the outlying towns and villages of the Viscounty creeps along at a much slower pace than within the city, they are nevertheless quite vibrant and distinct communities. Opportunities for adventure abound in the Viscounty, but players should beware, evil often lurks in the most tranquil of places.

The Kron Hills

The Kron Hills stretch from the Lortmils to the Gnarley Forest and the frontiers of Dyvers and Greyhawk. They are very old, their peaks worn and rounded with age. The upper slopes are very fertile, and provide grazing for many flocks of sheep, tended by the hills gnomish population. There are numerous sheltered valleys and glens where crops of all types are grown. The hills are also mined for many metals and gems. Considerable deposits of copper, silver and electrum are found throughout and are extracted by placer mining, while iron and tin are found in abundance where the hills butt against the Lortmils. Along the Shortspur are found great deposits of gemstones, namely Malachite, Chysoprase, Chrysoberyl, a dark green Jade with unique turquoise swirls, and brilliant Black Opals and Emeralds.

The Kron Hills are home to the greatest concentration of gnomes in the Flanaess. It is estimated that nearly 20,000 gnomes live within them. Though stretches of the hills are under the control of various states, Verbobonc in the North, Celene in the South, Veluna in the West, and Dyvers in the East, nevertheless, the gnomes feel a sense of independence which is unknown in other communities around the Flanaess. As such, they are accorded much more freedom to govern themselves, the hills being considered more as a protectorate by the surrounding states. The gnome communities are very well organized, and tend to keep themselves as isolated as possible from humans. They feel a strong sense of brotherhood for their relatives who have moved to the city, but they resist any attempts to export city ways into their villages. The trade from the gnome mines is all conducted within the Greenway Valley, with gnome merchants buying it for resale in Verbobonc and beyond. The mines are all owned by the gnome nobility, and they never will reveal their locations, even to fellow gnomes. Though many often try to discern where these mines lay, only the most foolish have ever sought them out as the gnomes guard them against all intruders.

There are a few Dwarven strongholds in the hills, where they butt against the Lortmils. Although they generally remain aloof from the humans in the regions, they are quite friendly to the gnomes whose help was instrumental in driving the humanoids out of the Lortmils during the Hateful Wars. They serve as a link between the wealthy Dwarven kingdoms in the heartlands of the Lortmils which generally avoid contact with the greedy humans of surrounding countries.

The halflings of the Kron Hills are all concentrated in the village of Littleborough. They are a very independent bunch, whose village does not lie within the borders of any other state. They tend flocks of sheep in the surrounding hills, fish the great pike from the Clearwater, and cultivate grain in the western valley. This valley is also the home of a tribe of centaurs. The halflings share their crops with the centaurs who in turn have pledged to protect their little community. They are very fond of each other, and centaurs will often be seen racing through the lightly wooded valleys with halfling riders clinging to their flashing manes.

The only elves residing within the Kron Hills are very isolationist, living in the stretch of hills running through the Gnarley Forest. They happily roam the crests, and avoid all contact with others, including the elves from Celene who have attempted to extend control over this region. It is said that great veins of ore are to be found within them, but mining parties have been constantly thwarted in their attempts to penetrate the highlands by bands of elven bowmen and dour Druids.

The Hills are also home to not a few humanoids, mostly small groups of goblins. These are kept in check by the gnomes, but patrols often find the remains of missing caravans in some of the more out-of-the-way spots. The real problems are the Verbeeg and Hill Giants who live in the southern hills along the Shortspur. They often raid into the Greenway Valley and retreat again before the gnomes can mount much of a defense.

Specific Locations in the Kron Hills

1. The Village of Hommlet: This hamlet-sized village is located some 30 leagues southeast of Verbobonc, on the fringe of the Viscounty. It lies at a crossroads, and almost all traffic through the hills passes through here. From Hommlet, roads continue North to Verbobonc, East to Dyvers, Southeast to the Wild Coast, South to Celene, and West into the Greenway Valley, eventually reaching Veluna. See T1-4 for more specific details.

2. Nulb: Situated on the edge of the Gnarley Forest, Nulb is just outside the domains of the Viscounty. As such it has become a haven for outlaws, bandits, and who knows what else. Unfortunately, it lies on the Low Road which connects the Viscounty with Dyvers. Though at one time it was a main route from Celene and Verbobonc to Dyvers, it has fallen from use due to the rise of the Temple of Elemental Evil some years earlier. Most travelers prefer to take the longer, and safer route, along the High Road.

3. Etterboek: This small town of about 500 people lies in a small valley on the banks of Nigbs Run. It gets its name from the great number of Ettercaps which plague the hills between here and Nulb, and it is the presence of these monsters which forces all traffic along the longer route through Hommlet. The lands of the town belong to a minor noble, Winstin Jugalis. He almost never leaves his villa on the Nigb, except when summoned by the Viscount himself, and leaves the everyday affairs of the town to his daughter, Paloma. She is well-loved by the townsfolk for her kindness and genuine concern for their welfare, and she can often be found visiting the sick or injured.

4. Ostverk: This small village lies within the territory of the Fey of Celene. Its population is quite small, comprising on a permanent basis about 25 gnome families. It is governed by an elven mayor, Waldgraf Talarien Carewlein, and has a permanent garrison of 50 elven warriors. The elves live in a small fortress built on an outcropping of stone overlooking the village, and it is their task to prevent unauthorized entry into the Kingdom of Celene. They are very proud of their position, seeing themselves as the protectors of the state, and take their duty quite seriously. An inn, the Five Fires Rest, has been set aside for uninvited travelers wishing to enter Celene, and they must wait there until permission to continue has arrived from Enstad. Most, however, give up the enterprise long before; a quick decision by elven standards being far longer than the standard humans, gnomes or even dwarfs patience allows.

5. Littleborough: This village is the home of about 150 halfling stouts. They dwell in little boroughs, hence the village name, which typically have only one door, a shuttered window, and a chimney. They are very carefree, working only as much as they need to. They interact little with the other communities of the Kron Hills, though this is as much because of laziness and disinterest as for any other reason. They are very friendly with a tribe of centaurs which lives to the Southeast. They raise much grain which is traded to the centaurs for their hornwood bows and for the variety of fruits, particularly Karafruit, which they gather in sheltered glades. There is no mayor over Littleborough, though each year the inhabitants elect a Sheriff. His job is not only to judge in the case of any legal matters, of which there are few, but he is also the liaison with the gnomes of the Greenway Valley. As he is almost constantly shuttling back and forth between the two communities, sometimes even traveling to Verbobonc itself, the position is greatly desired for its adventurousness. There is one inn in Littleborough, The Galloping Pike, where the Greenway crosses over the Clearwater River. Prices are quite low, and the quality and entertainment grand as travelers are the villages main source of news and the Halflings attempt to make their stay as enjoyable as possible.

6. Greenway Valley: Although small gnome villages are scattered throughout the Kron Hills, it is in the lightly wooded Greenway Valley that the majority of gnomes make their home. This pastoral valley has grown to become one of the largest gnome settlements in the Flanaess, mostly due to the brisk trade carried on with the merchants of Verbobonc. The valley is currently home to about 10,000 gnomes. The valley is divided into twelve townships, each looked after by one of the gnomish noble families. The Central Township is the seat of the Gnome King, Pithriggen Rubyeye. His family has ruled the Gnomes of the Kron Hills for over 500 years, and it is very well respected by the other nobles and commoners alike. His son Jimm, the Crown Prince, lives in Verbobonc and sees to gnomish interests in the city.

The houses in the valley are very reminiscent of the buildings of Verbobonc, a mix of old and new, gnomish and gothic styles. This should not be surprising as Greenway Valley was the birthplace of the famous Gnome architect Snirthiglin, who drafted the plans for Verbobonc years ago. Many also live in rents (gnomish for cellar), preferring the smell of the earth to the open air homes of their brethren. Along the Greenway, the name given to the road running through the valley, numerous inns, merchant houses, markets, and taverns are located, catering to traders and travelers alike. Further, each noble house has a large factory along the Greenway where goods from the mines are received, stockpiled, and sold to traders. By gnome law, no product of the mines may be sold by the nobles at any other place. All commerce thus centers around these factories, and it is there that the true interface between the gnome/human commerce occurs. An agent of the King, the Satveegr, oversees each factory. He is responsible for the collection of taxes, the auditing of the mine records, and for mitigating disputes which arise between the factories and traders. These posts are especially sought after as there is ample opportunity for monetary gain associated with them.

Gnome Marshalls, appointed by the King, travel throughout the valley on a regular circuit. They keep the peace in the various township. Their rulings may be overturned by the authority of the various nobles; however, in matters regarding intertownship crimes and disputes, they answer only to the King. These posts are also highly sought after as the Marshalls are among the most respected individuals in Greenway Valley.

Each township has an organized militia, and the total force of Greenway Valley numbers upwards of 5,000 gnome soldiers when fully mustered. They may be raised by either the Gnome King, or by the Viscount of Verbobonc (with the Gnome Kings approval, of course.) The Gnomes volunteered to aid the Dwarves of the Lortmils during the Hateful Wars, and the last time the militia was raised was at the request of the Viscount who desired their help against the hordes of Zuggtmoy. Since the sacking of the Temple of Elemental Evil, life has largely returned to normal in the valley, and happiness and prosperity have returned to the Gnomes of the Kron Hills.

7. Dorob Kilthduum: Here at the headwaters of the Clearwater River, is the ruined stronghold of the Kilthduum clan of Mountain Dwarves. During the Hateful Wars, a fleeing horde of Euroz, having wiped out a Kilthduum patrol, deceived the defenders into believing them to be the returning patrol. Gaining control of the main gate, the Euroz swept through the proud halls and slaughtered its inhabitants, mostly females and children, in a mad frenzy. When the Kilthduum warriors returned to the hold, they found it firmly in the grasp of the Euroz invaders. Repeated attacks proved fruitless, and in a final act of vengeance the High Priestess of Berronar, Gilvgola, called a curse down upon the stronghold. Having climbed the cliffs above the entrance she cast herself from them as a sacrifice to Berronar. The Goddess must have been pleased, for the entire cliff face broke away, burying Gilvgola and the entrance under thousands of tons of rubble. The warriors left their once great stronghold and scattered to various parts of the Flanaess.

The stronghold entrance is still blocked by the fallen cliffs, and the rubble is haunted by the ghost of Gilvgola. She exists as a haunt, and her remaining task is to reclaim her ancestral home. To this end, she will possess the body of any who approach and attempt to enter the stronghold by means of the secret entrances. As the stronghold is now home to about 1000 Euroz, she has continually failed in these attempts.

8. Castle Sarkiri: This rather decrepit keep marks the southern boundary of the Archclerichy of Veluna. It commands the heights of a massive rock escarpment, overlooking the Greenway where it passes the border. Although it was obviously a once proud citadel, it has fallen in disrepair since the wars with Keoland. Taken by Keoish invaders in 400 CY, it was bypassed by the Veluna/Furyondian armies during the Small War, and was not reconquered until 442 CY in a siege lasting 2 years.

Due to its relative unimportance compared to Velunas other frontiers, reconstruction did not resume until the 470s. The work was completed in 482 CY, and although the new fortifications were formidable, they were far less daunting than the earlier defenses. This proved to be quite unfortunate, for in 507 CY, fleeing Euroz tribes, driven from the Lortmils during the Hateful Wars, sacked the castle. They held Sarkiri for 9 months, while Velunas calls for dwarven assistance went unanswered. This event aroused much resentment among Velunas southern nobles and continues to plague relations between them and the Lortmil Dwarves to this day.

The castle was rebuilt once again by the Plar of the Southern House of Veluna, although little true effort was put into the undertaking. The current castle is only a shadow of its former self, and its current lord, Farkaesh the Grim, is about as poor a soul as his castle. Hardly wealthy by any means, he inherited Sarkiri from his father along with sizable lands extending well into the Relgwood which he quickly lost gambling. Castle Sarkiri and the land for only a dozen or so miles radius around it is all that remains from the previous fief. Farkaesh is now nearing 90, and has lost any interest in life. He spends his remaining days staring dejectedly from his lonely battlements, surrounded by a score of retainers interested only in being named his heir. They dote over their miserable master and one must wonder whether it is the place itself which draws such people to it.

The Gnarley Forest

The Gnarley is a largely wild forest although much of it is ostensibly claimed by various states. It is an ancient forest, and its trees grow to immense size. The canopy blocks most of the light so that there is little brush throughout the forest and it seems to lie in perpetual darkness. Where the Kron Hills enters the Gnarley the cover is less dense with many secluded, fertile glades and valleys. The forest is dominated by oak and ipp trees, with intermittent groves of dekla and yarpick trees. Thick ferns are found along the Jewel and Serault rivers. Flowering plants are rare, except in the less wooded highlands where bluebells and crocuses abound, but the beautiful ivoryblossom (a white-petalled, orchidlike plant) can be found throughout the rest of the forest. The Gnarley teems with small mammals and birds. Giant spiders are found in the northern spur of the forest, while bears and wolves prowl the rest. The most common threat in the forest are owlbears, giant beetles, and marauding humanoids.

The fringes are patroled by Verbobonc in the Northwest, Dyvers and Greyhawk in the North and East, and Celene in the South, while the interiors are home to many communities of free-spirited woodsmen and olvenkind. In the deepest recesses of the forest treants and faerie folk repel all trespassers.

See the entry in the FtA Campaign book for more information.

Specific Location in the Gnarley Forest

1. Lair of Caustichlorinus: This huge mound of earth and vegetation is the home of an average sized, adult green dragon. Caustichlorinus has only recently arrived, by dragon standards, in this rather meager abode. He was forced to flee from his lair in the Welkwood when olven adventurers from Celene attacked him. Nearly slain in the battle, Caustichlorinus fled, carrying the body of the noble olven leader Freindilin Weirkein. Although his treasure is rather small, consisting of only a longsword +2, and a shield +1, these items belonged to Freindilin and the shield is inscribed with his family coat of arms. If this is returned to Celene, the bearers can be assured of the friendship of his relatives.

2. Sobanwych: This large village lies on the Low Road just as it emerges from the Gnarley Forest. During the days before the Temple of Elemental Evil, Sobanwych was a thriving community which supported the trade from Celene, Verbobonc, the Kron Hills, and beyond. It had grown to a small town of about 800 inhabitants, many of whom have since relocated to either Caltaren or Dyvers. It is now little more than a ghost town, home to about 40 families who have clung to the hope that trade will return. They are at once a downtrodden and hopeful lot and would be beholden to any who attempt to revive the Low Road trade. They fish the Serault River and its tributaries and farm the fertile land at the forests edge. The villagers pay homage to Wenta, Goddess of Autumn, West Wind, and Harvest, and there is a large temple dedicated to her in the town square. Most of the town has been abandoned, but many buildings are still in pretty good shape.

3. The Imeryds Run: The Imeryds Run is a wide and deep river navigable by small riverboats up to the village of Nulb. Much traffic used to flow along this river, although it now is used mostly by river pirates. For most of its length it winds through the northern stretch of the Gnarley Forest until it enters the Velverdyva between Oakham and Stalmaer. The land around its mouth is quite marshy and the East Channel is plagued by constantly shifting sand bars. While most river traffic on the Velverdyva makes its way along the West Channel, many pirates use the East Channel and the Imeryds Run to raid river traffic. The High Road crosses the Imeryds Run about 7 leagues North of Oakham. There is a ferry there which fords the river and the boatman, Chub, is in the pay of Tolub, the leader of the largest group of river pirates who is based in Nulb.

4. Carters Meadow: This village of about 150 woodsmen lies along the High Road about midway between the Velverdyvas bend. It is mostly settled by stout woodsmen who make a living supporting the many traders who use this route between Verbobonc and Dyvers. Large, spring-fed farms abound in the vicinity, supporting a surplus of fruits and vegetables. These are supplemented by various forms of game hunted in the surrounding forest. This activity, however, is kept to a minimum due to the presence of a score of Gnarley Rangers who patrol the region and call the village home. It is this group, in fact, which often leads the hunts, carefully balancing them against the well-being of the forest.

The folk of Carters Meadow are a very independent lot. They effectively mark the border between Verbobonc, Dyvers, and Furyondy, and while they hold allegiance to none, they are prone to follow the will of Verbobonc due to the influence of Brewgen Quickstride, Lord of Oakham. The section of forest north of the High Road is nominally claimed by the Lord of the Gold County in Furyondy and is patroled by the Greenjerkin Rangers based in Stalmaer. They keep the area free from humanoid incursions, and keep even more careful watch on the activity of Dyvers militias operating close by. The area south of the village is roughly divided by Verbobonc and Dyvers along the Imeryds Run; however, this is only a line on a map as neither city extends its control more than a dozen or so miles from the forests edge except along the High Road.

The Relgwood

This small forest marks the boundary between the Viscounty and the Archclericy of Veluna. It is a very dense forest, known primarily for its abundant Deklo trees which grow to heights of over 100 feet. There are also quite a few stretches of Poplar and Hickory trees. The Relgwood is largely free of dangerous animals, the only exception being the great wild boar called Venati in the local Velondi dialect. The hunting of these beasts is a favorite pastime of Velunas Southern nobles who sponsor an official hunt, the Venatio, the last day of Planting each year. The slain boar provide the main course at the following feast celebrating Beorys day. The southern fringe of the forest is logged by the people of Woodstock who craft wooden instruments renown throughout the Flanaess. They also produce an excellent wine named Deklin which is aged in vats made from hollowed out Deklo trunks. It is a very strong vintage, and its taste is renown from Bissel to Greyhawk. The small section which lies North of the Velverdyva River is the private reserve of Bennal Tyneman, Duke of the Duchy of the Reach, and it is constantly patroled by a picked company of the famous Bootmen.

Specific Location in the Relgwood:

1. Tynemans Chateau: This beautiful country villa was built to the exact specifications of the well-known hedonist Duke Tyneman. No expense was barred, and even the very landscape was altered to accommodate his design. A large lake, roughly circular and about a mile in diameter, was constructed in a large meadow. A canal was cut from the Velverdyva in order to feed it, and it had been stocked with an assortment of game fish, particularly trout which grow to about 40 inches in length. The Chateau stands on a small hill overlooking the lake, called Heron Lake after the imported birds which grace its shores. It is an elegantly built chateau surrounded with great lawns and gardens. A staff of over 200 people are constantly at work maintaining the grounds, and there is a bunkhouse for the company of Bootmen which guards the Chateau and the surrounding forest. The Duke often retires here to relax and forget the troubles of ruling his Duchy. It is said that he is often joined by Horrus, the son of Viscount Wilfrick.

2. Morrisons Meadow: This small meadow is the home of a rather eccentric druid named Morrison. At an early period in his life, he had been a wayfaring adventurer until a chance spiritual encounter in the western lands led him to the worship of Olidammara. He now believes to have been chosen by Olidammara, and on his return to the Flanaess, he settled in the Relgwood. He is now a fanatical follower of the Laughing Rogue, whom he claims visits him occasionally. He spends much of his time fashioning beautifully crafted hunting horns from the tusks of native boar, and brewing some of the regions best Deklin. He can often be found at the Hardy Lass Tavern in Woodstock where he often performs baudy ballads with the lustiest of lyrics. Although neither his voice nor his songs are very good, the fact that he supplies the Deklin is usually sufficient to guarantee a crowd.

The Townships

Korbin

This secluded township occupies a large valley between the Kron Hills and the Relgwood. It is predominantly an area of rolling plains and low hills, crossed by numerous rivulets which feed into the swift Clearwater River. The lands of the township are a combination of small freeholds and large vineyard estates. These estates all belong to prominent families, mostly relatives of the Mayor. They support the townships primary industry and are the source of one of the greatest treasures in the Flanaess, a distinct brandy named Korbin after the township.

Korbin is distinctive for its method of production, taste and look. Various types of brandies are combined in a number of ways to create the unique blends known as Korbin. Each of the estates has its own particular blends which vary in terms of number of brandies used as well as the ages of the various brandies. In fact, some estates claim to have vats of pure brandy dating back to the Republic. Korbin bottles are as important to the product as the brandy contained within them. Their diverse and remarkable colors and shapes are the creation of various gnome clans living in the surrounding hills. Finally, each brand of Korbin has its own unique label embossed on the bottle. The cheapest brand, Golden Naga, sells for approximately 10 pp/bottle while the two most expensive brands, Aerdy Royal and Olven Delight, sell for approximately 100 pp apiece. Needless to say, Korbin is a drink of the wealthy.

The townships income is further supplemented by the silver mines of Wyverns Roost. Although traditionally part of Korbin, they are also claimed by Woodstock, a claim officially backed up by the previous Viscount. However, Viscount Wilfrick, whose succession was supported by the Mayor of Korbin, has reversed this judgment. The current Mayor of Korbin, Thomas of Korbin, is in the prime of his life, a capable administrator, and a clever politician. He is very aware of Dustings designs, and has hired gnome mercenaries in case of trouble.

Mol

This small town of about 700 people straddles a dirty red tributary of the Nigb. Upstream strip mining by the Aerdy has destroyed large tracts of hillsides which are constantly eroded by the stream. The high ferrous content of the earth lends the stream its reddish coloring. Although it seems dirty, it teems with large ochre-colored catfish. The township is the fief of Karadan Thurstix, a descendent of one of the original Aerdy nobles which was granted title to the land in 155 CY by then Overking Leodek, son of Manshen.

The Thurstix family has ruled the local region for over four centuries, even though they have been no friend to the gnomes. The animosity between them stems from incursions into the Kron Hills and the occupation of rich electrum mines, taken from the Taseira Gnome family. Although they were placer mines, the Thurstix nobles strip mined the hills in a fruitless attempt to extract greater quantities of electrum. Not only were they unsuccessful, but they destroyed the existing placer system as well, and the Gnomes have never forgotten this.

Today, the township is relatively peaceful, although a bit on the poor side. The people live off the land, and are only moderately taxed by their lords who seem to have learned from their past mistakes. The current Mayor is quite unhappy with the economic state of the township, especially regarding the constant snubbing by Kron Hills Gnomes who refuse to do business in Mol. This is exacerbated by the failure of the southern mines which was the townships only true source of wealth. Since most travel passes along the Low Road through Etterboek, Mol has gradually experienced a decline in prosperity and population. The current lord is anxious to settle these problems, especially the dispute with the Gnomes; however, he is too proud to apologize for his familys actions and refuses to return the now worthless southern lands to the gnomes who demand both with equal severity.

The town shows the telltale signs of near poverty, and outsiders are warmly welcomed as their money is so crucial to local businesses. The road passes through the center of town, and bridges the stream by the Talking Catfish Inn. The service and quality are excellent, and the innkeeper, Ioudi, is very informed, and talkative, about affairs in the township.

Oakham

The town of Oakham is second only to Verbobonc in population, being home to about 4000 individuals. Its importance stems from three aspects: 1) its location along the High Road, the main land trade route between Verbobonc and Dyvers; 2) its fine quality oak industry from which the town takes its name; and 3) its excellent port along the Velverdyva.

Not only had the town prospered greatly from the trade routes which pass through it, but its oak woodworks are famous from Greyhawk City to Chendl. The finest craftsmen, human and olven, dwell within the city and apprenticeships to them are highly sought by even veteran woodworkers. The seal alone of the Oakham Woodworkers Guild is enough to triple the price of woodworks. The guild is also unique in that it has its own branch of agents who patrol other towns and cities for fraudulent use of their name or seal. When such evidence is produced, the local magistrates have always been very cooperative in dealing with the perpetrators.

Although the town is constantly engaged in deforestation, they have maintained friendship with the inhabitants of the Gnarley Forest through a variety of means. Foremost of these is their annual treeplanting festival, the Planting, which takes place on the 4th of Planting during Lunas full moon. Nearly half of the township takes part in the planting of trees in deforested areas which are then blessed by Druids of Obad-Hai, olven priests of Ehlonna, and the High Priestess of Beory from Verbobonc. Not only do the trees seem to grow more quickly than usual, they are always of nearly perfect health and beauty. Further, the local lord, Mayor Brewgen Quickstride, is an ex-Gnarleyman, and he maintains goodwill with that group and has assured them of the benevolent intentions of the local industry. Finally, the pure elegance of the works turned out by the Oakham Woodworkers ensures their acceptance by the residents of the Gnarley Forest, especially the Olvenfolk. In fact, during the month of Wealson the finest works of each guildmember are displayed in the Guildhall. Every visitor is free to cast his or her vote for the best piece, and the winner is announced on the Summer Solstice. It is then sent to Verbobonc where it is blessed by the High Priestess of Beory. It is then sent, with much fanfare, to the court of Celene as a gift from the Viscounty to Queen Yolande where it is received with much honor.

Penwick

The town of Penwick is situated in the fertile lands of the southeastern plains. Many small creeks and natural springs provide ample irrigation for the regions homesteads. The township is divided into a patchwork of farms, each owned by a free vassal of the Mayor of Penwick. Many stands of trees, predominantly those trees native to the Gnarley Forest, dot the countryside, serving as borders between farms. There are no villages in the township, and the only urban center is the small town of Penwick itself. Situated away from both the High and the Low Roads, the town sees very little commercial trade or business. What excess foodstuff exists is sold by the Mayor to the Viscount of Verbobonc to support the citys high demand.

Mayor Connor of Penwick is best described as a tired man. Now 60 years old, he has reigned for almost thirty years. Together with his wife, Beatrix, he spends much of his time rebuilding the township which suffered greatly at the hands of the temples forces. He rarely makes an appearance in Verbobonc and prefers to leave political matters to his eldest son, Gaelsich.

Penwick was overrun by forces from the Temple of Elemental Evil during that conflict, and most of its citizens were slain by the ruthless humanoid hordes. After the temples defeat, Connor offered free land to all those who would become his vassals. Many of the lower-classed militia decided to follow him, and now make up the bulk of the townships citizenry. It is from their lowly origins that the township gained its nickname as the Low Country. Although the township is economically quite poor, it is perhaps the strongest militarily as nearly all of its freemen are veteran soldiers from the campaign against the temple. Today, the township is still rebuilding its irrigation works, and the Duke would like to erect fortifications along the Imeryds Run and the foothills of the Etters. However, money has ever been scarce and the going is slow. Further, dangers from river pirates, ettercaps, and roving bands of humanoids make these ventures dangerous indeed. To aggravate matters more, it seems that recent events have awakened the green dragon Caustichlorinus from her decades long slumber. Connor would greatly appreciate the help of any band of adventurers which could help him deal with these threats.

Woodstock

The township of Woodstock lies along the Trade Road which continues into the Relgwood and beyond into Veluna. It lies along the western border of the Viscounty and extends into the Relgwood approximately a dozen miles. The hilly southern boundary of the township has long been disputed over by the lords of Woodstock and the Mayors of Korbin. To the north lies the mighty Velverdyva, and many small hamlets dot its banks. Rich crops grow in abundance throughout the township and the silver mines of Wyverns Roost produce a modest amount of silver. However, the true wealth of the township lies in its position adjacent to the Relgwood. The walled town of Woodstocks main industries are both directly related to the Relgwood. Primarily, Woodstock is know for its fine-crafted musical instruments. Although some are actually made by the halflings and centaurs of Littleborough, most are made by local artisans, many of whom learned their woodcarving skills in Oakham. Stringed instruments, particularly Lyres, Lutes and Fiddles, are the most common, although flutes and drums are also sold in large numbers. The Conservatories of Lydia and Olidammara boast the membership of many of the greatest bards in the Flanaess, and are the sites of an annual festival during Wealson. Poets, bards and troubadours compete for prizes and entertain the Central Flanaess wealthiest persons. Wealthy nobles and merchants from as far away as Greyhawk flock to attend as do many of the lands wisest thieves whose task is made that much easier by the massive quantity of Deklin drunk during the festival. Deklin is a very strong wine, fermented in kegs of aged hollow trunks of Deklo trees. Deklin is also exported in large quantities and has traditionally been of high demand in Bissel.

The current Mayor, Duntings of Woodstock, has only recently inherited the township from his regent uncle. His father was killed at Emridy Meadows when Duntings was only 12, and his uncle Alfrick ruled as regent until last year when he was killed during the festival by an unknown thief. Rumors abound that Duntings had him killed because Alfrick was not going to step down, but they have not been proven. He is a very high-spirited and rash youth, and he has made clear his intentions to regain the southern silver mines, lost to the Mayor of Korbin over 25 years ago, one way or another.

Verbobonc Map Key

Greyfist--Citadel of the Viscount
High Quarter
A1 Monastery of the Reverent Brothers (Rao)
A2 Verbobonc Mint
A3 House of Tymak, Mayor of Verbobonc
A4 Harvester Theater (Ruined by fire)
A5 Lord Marakios Haxx’s Manor
A6 Segemm’s Store of Collectibles
A7 Church of St. Cuthbert
A8 Lady Kathryn Sarcina’s Manor
A9 House of Velysin, Captain of the Militia
Business Quarter
B1 Mercantile Exchange
B2 Trader’s Market
B3 Chapel of Zilchus
B4 Chapel of Rudd
B5 Office of Harbormaster Clive Harrich
B6 New Manor of Prince Jimm
B7 New Temple of St. Cuthbert
B8 Jamstav’s Merchant House
B9 Tower of Ahmet ibn Hamza, Superintendent of Waterworks
B10 The Bridgewalk Tavern
B11 Bensar’s Wax Works
B12 Tower of Sir Ingish Blackhand
B13 Macor’s Merchant House
B14 Nib’s Importers
B15 Jerkin Bonefinger’s House of Pleasure
B16 The Packard’s Trough (Tavern)
B17 House of Publius Naso
B18 Betham’s books (Home of Betham the Sage)
B19 Church of Delleb
B20 Sister’s of Mercy (Hospital of Zodal)
B21 Temple of Heironeous
B22 Guild of Brewers and Bakers
B23 Jala’s Armory and Weaponsmithy
Civic Center
C1 Cathedral of Trithereon
C2 City Hall
C3 Jylee’s Inn
C4 The Conservatory of Lirr
C5 Silver Consortium
C6 The College Lane
C7 The Academy of Farsight
C8 The Spruce Goose Inn
C9 Bankers’ and Lapidarys’ Guild
C10 Guild of Architects, Masons, and Carpenters
C11 Constabulary
C12 Lawyers’ Guild
C13 Zeebel’s Maroon Mon (Inn)
Dawn Quarter
D1 Basilica of the Four Seasons (Atroa, Sotillion, Telchur, & Wenta)
D2 The Mighty Ducks Tavern
D3 The Red Don Inn
East End
E1 The Laughing Rogue Hostel and Chapel of Olidammara
E2 Hamstid’s Horse Stables and Sales
E3 The Molten Spigot Tavern
E4 The Season’s End Inn
E5 Lester’s House of Cards
E6 The Riverside Inn
E7 Kabora’s Jewel of the Velerdyva
E8 Dieg Manor
E9 Benin’s Mill
Foreign Quarter
F1 Grandma Henri’s House of Rest (Fharlanghn)
F2 The Players Inn
F3 The Bronze Unicorn Inn
F4 Temple of the Blinding Light (Pholtus)
F5 House of Eldurin Aerina
F6 The Blind Beholder (Tavern)
F7 Barloon’s Stoneworks
Gnome Quarter (Verboektown)
G1 House of Jimm (Crown Prince of the Kron Hills)
G2 Hilewy’s Gnome Palace
G3 Clotho’s Clothes
G4 Clotho’s Cheese House
G5 The Brass Rail (Tavern)
G6 The Rusty Nail (Tavern)
G7 The Guild of Millers
G8 Burblebelly’s Brewery
The Walls and Beyond
H1 East (Trade) Gate
H2 North (River) Gate
H3 West (High) Gate
H4 South (Low) Gate
H5 Tower of Juelihm the Conjurer (Master of the Silver Consortium)
H6 Pond of the Hart
H7 Ruined Aqueduct
H8 Ruins of the Elemental School of Magic
H9 Shrine of Beory
H10 Grissom’s Animal Training
H11 Shrine of Yondalla
H12 The Latecomers Inn
H13 The Silver Lyre Inn
H14 The Crossroads Inn